# Microsoft Developer Studio Project File - Name="xbeach" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Console Application" 0x0103 CFG=xbeach - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "xbeach.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "xbeach.mak" CFG="xbeach - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "xbeach - Win32 Release" (based on "Win32 (x86) Console Application") !MESSAGE "xbeach - Win32 Debug" (based on "Win32 (x86) Console Application") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe F90=df.exe RSC=rc.exe !IF "$(CFG)" == "xbeach - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE F90 /compile_only /nologo /warn:nofileopt # ADD F90 /browser /check:bounds /check:power /check:overflow /compile_only /nologo /real_size:64 /traceback /warn:nofileopt # SUBTRACT F90 /check:underflow # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD BASE RSC /l 0x413 /d "NDEBUG" # ADD RSC /l 0x413 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /stack:0x5f5e100 /subsystem:console /machine:I386 # SUBTRACT LINK32 /pdb:none !ELSEIF "$(CFG)" == "xbeach - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE F90 /check:bounds /compile_only /dbglibs /debug:full /nologo /traceback /warn:argument_checking /warn:nofileopt # ADD F90 /browser /check:bounds /check:power /check:overflow /check:underflow /compile_only /dbglibs /debug:full /fltconsistency /fpconstant /fpe:0 /nologo /real_size:64 /traceback /warn:argument_checking /warn:nofileopt # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c # ADD CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c # ADD BASE RSC /l 0x413 /d "_DEBUG" # ADD RSC /l 0x413 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /stack:0x3d0900 /subsystem:console /debug /machine:I386 /pdbtype:sept # SUBTRACT LINK32 /pdb:none !ENDIF # Begin Target # Name "xbeach - Win32 Release" # Name "xbeach - Win32 Debug" # Begin Source File SOURCE=.\boundaryconditions.f90 DEP_F90_BOUND=\ ".\Release\params.mod"\ ".\Release\spaceparams.mod"\ ".\Release\waveparams.mod"\ ".\s.ind"\ ".\s.inp"\ # End Source File # Begin Source File SOURCE=.\constants.f90 # End Source File # Begin Source File SOURCE=.\flow_timestep.f90 DEP_F90_FLOW_=\ ".\Release\params.mod"\ ".\Release\spaceparams.mod"\ ".\s.ind"\ ".\s.inp"\ # End Source File # Begin Source File SOURCE=.\initialize.f90 DEP_F90_INITI=\ ".\Release\params.mod"\ ".\Release\spaceparams.mod"\ # End Source File # Begin Source File SOURCE=.\interp.f90 # End Source File # Begin Source File SOURCE=.\math_tools.f90 # End Source File # Begin Source File SOURCE=.\morphevolution.f90 DEP_F90_MORPH=\ ".\Release\params.mod"\ ".\Release\spaceparams.mod"\ ".\s.ind"\ ".\s.inp"\ # End Source File # Begin Source File SOURCE=.\params.f90 # End Source File # Begin Source File SOURCE=.\readkey.f90 # End Source File # Begin Source File SOURCE=.\readtide.f90 DEP_F90_READT=\ ".\Release\params.mod"\ ".\Release\spaceparams.mod"\ ".\s.ind"\ ".\s.inp"\ # End Source File # Begin Source File SOURCE=.\roelvink.f90 DEP_F90_ROELV=\ ".\Release\params.mod"\ ".\Release\spaceparams.mod"\ # End Source File # Begin Source File SOURCE=.\s.f90 DEP_F90_S_F90=\ ".\Release\params.mod"\ # End Source File # Begin Source File SOURCE=.\timestep.f90 DEP_F90_TIMES=\ ".\Release\params.mod"\ ".\Release\spaceparams.mod"\ # End Source File # Begin Source File SOURCE=.\varoutput.f90 DEP_F90_VAROU=\ ".\Release\params.mod"\ ".\Release\spaceparams.mod"\ # End Source File # Begin Source File SOURCE=.\wave_stationary.f90 DEP_F90_WAVE_=\ ".\Release\params.mod"\ ".\Release\spaceparams.mod"\ ".\s.ind"\ ".\s.inp"\ # End Source File # Begin Source File SOURCE=.\wave_timestep.f90 DEP_F90_WAVE_T=\ ".\Release\params.mod"\ ".\Release\spaceparams.mod"\ ".\s.ind"\ ".\s.inp"\ # End Source File # Begin Source File SOURCE=.\waveparams.f90 DEP_F90_WAVEP=\ ".\Release\math_tools.mod"\ ".\Release\params.mod"\ ".\Release\spaceparams.mod"\ # End Source File # Begin Source File SOURCE=.\xbeach.f90 DEP_F90_XBEAC=\ ".\Release\params.mod"\ ".\Release\spaceparams.mod"\ # End Source File # End Target # End Project