! This is the XBanner app-defaults sample file. ! It may be used as an app-defaults file... Notice that all options are ! specified in their Class names, so that any other resoruces will override ! this. ! The application class is "XBanner", the application name is the name of ! the binary. So if you make a link to xbanner and call it "mybanner2", ! you can use options like "xbanner.label: label", for when xbanner is ! called as 'xbanner' and "mybanner2.label: Banner2" for when you run the ! link 'mybanner2' ! *** GENERAL OPTIONS *** ! The text that will appear! This gets parsed for environment variables ! as in the shell. So $HOSTNAME and ${HOSTNAME} will work! XBanner.Label: Linux Mandrake ! Type of effect to render the text with. Allowed keywords: ! None : Just draw the text in the Foreground color ! Shadow : Add a nice shadow under the text using the ShadowColor ! Outline : Add an outline to the text. See SurroundMin/Max also! ! Shadowed-Outline : Outline with a shadow. ! 3D-Shadow : Outline and appears several times in a 3D fashion ! Thick : Shows the text as if it is made of thick letters ! StandOut : Should look like a 3D thing standing out of the screen. ! StandIn : Opposite of StandOut... ! PopArt : Outlines with colors alternating HiColor/ShadowColor ! Coin : Somewhat like a coin. Especially with right colors. ! Fade : The Shadow/Thickness fades along a color gradient ! Backlight : Text surrounded by colors of a color gradient ! FatText : Text looks like it is fat and has a shadow. ! StandOut2 : Different way to do it. Nicer, I think. ! StandIn2 : Same here... ! FunnyOutline : The wider areas of the text are filled with the HiColor ! FgGrad : Does a Color gradient on the text and has a shadow. ! FgPlasma : The foreground of the text is a PlasmaCloud ! Shake : Can produce the infamouse 'Nervous? Tense? Tired?' sign XBanner.Effect: Backlight ! The font for the effect. See the doc about finding good scalable fonts. !XBanner.Font: -bitstream-charter-bold-i-normal--200-*-100-100-*-*-iso8859-1 !XBanner.Font: -bitstream-terminal-bold-r-normal--50-360-100-100-c-300-iso8859-1 !XBanner.Font: -bitstream-courier-bold-r-normal--200-*-100-100-*-*-iso8859-1 XBanner.Font: -adobe-utopia-bold-r-normal--80-*-100-100-*-*-iso8859-1 ! The placement of the text. Allowed values are: ! TopLeft TopCenter TopRight BottomLeft BottomCenter BottomRight XY Center ! and CenteredOnY ! When placement = XY, XBanner.x and XBanner.y settings take effect. ! When placement = CenteredOnY, XBanner.y setting takes effect. XBanner.Placement: CenteredOnY XBanner.y: 20 ! *** DEBUGGING/INFORMATION *** ! XBanner can write warnings on the root window: XBanner.ShowErrors: True ! XBanner can tell you what it calculated are the relevant sizes and ! location of the text to help you figure out what's wrong. XBanner.ShowCalc: False ! XBanner can dump the resources it sees into a file: XBanner.DumpRes: False XBanner.DumpResFile: /tmp/XB_res.lst ! *** BACKGROUND EFFECTS *** ! XBanner can fill the background with a nice pattern: ! Styles: None, TopDown, LeftRight, LeftDiagonal, RightDiagonal, LeftSplit, ! RightSplit, Fan, Fill, BgPix, Plasma, Ripples XBanner.BgStyle: BgPix ! Fill up the screen anyway, even if we paint it with something else later. XBanner.BgFill: True XBanner.BgFillColor: gray70 ! The color gradient for the BG XBanner.BgGrad: gray70,gray70 ! Repeat the color gradient of the background several times. Good to reduce ! the number of allocated colors, and make the BarSize smaller which means ! it will look a lot smoother. XBanner.BgGradRepeat: 1 ! For some BgStyle's like TopDown it's useful to paint the screen with a ! color that's like the median color of the color gradient. This does a ! nice trick on the eyes when the login-box disappears. XBanner.AutoFillBg: True ! This is a measure that helps determine how fine the filling of the ! background should be. In TopDown it is the width of the bars that make up ! the color gradient. XBanner.BarSize: 4 ! Name of the pixmap file to tile over the root window XBanner.BgPixFile: /usr/X11R6/include/X11/pixmaps/xdm_bg.xpm ! The number of ripples for the Ripples BG style XBanner.Ripples: 4 ! Number of colors to use for the Ripples BG style XBanner.RippleColors: 4 ! *** UNDERLINE OPTIONS *** ! XBanner can put a nice underline under the text... XBanner.Underlined: False XBanner.UnderlineColor: red2 ! If you choose 'FGC' as the color, some of the rendering effects will be ! rendered on the underline as well! !XBanner.UnderlineColor: FGC XBanner.UnderlineThickness: 8 ! *** PASTE PIXMAP OPTIONS *** ! XBanner can put an image on the screen. Currently only .XPM! ! If your filename starts with '@', then it is a file containing a list ! of pixmaps of the format: ! ! And the PixmapX/PixmapY have no effect. XBanner.DoPixmap: False XBanner.PixFile: /usr/X11R6/include/X11/pixmaps/shadowman.xpm XBanner.PixmapX: 30 XBanner.PixmapY: 400 ! *** GLINT OPTIONS *** ! XBanner can linger around after it has finished drawing, and glint on of ! the corners of the text every once in a while. XBanner.Glint: False ! Speed of glints. Negative values allowed, and are slower. 0=Blink XBanner.GlintSpeed: 1 ! Minimum and maximum sizes of the tiny sparks glinting the text XBanner.GlintMin: 56 XBanner.GlintMax: 120 ! Time boundaries for the glints (ms): XBanner.GlintTimeMin: 1000 XBanner.GlintTimeMax: 3500 ! Corner-mask to glint on. Can be: All, [No]{Up|Down}{Left|Right} ! i.e.: All,NoDownRight will give you all corners except DownRight XBanner.CornerMask: All ! *** COLOR CYCLING OPTIONS *** ! List of things you want to have colors cycled. Can be: ! None, FgGrad, Fade, BG, FatText, Backlight, FG, FgPlasma XBanner.CycleColors: None !XBanner.CycleColors: BG,Fade ! Directions of cycling the colors. Use comma to make a list if more than 1. XBanner.ReverseCycle: BG XBanner.ForwardCycle: Fade ! *** PLASMA OPTIONS *** ! Number of colors to use for the Plasma BG style XBanner.PlasmaNumColors: 96 ! Graininess factor XBanner.PlasmaGraininess: 0.76 ! Number of colors to use for the FgPlasma effect XBanner.FgPlasmaNCol: 27 ! Graininess factor for the FgPlasma XBanner.FgPlasmaGrain: 0.95 ! Colors to draw the FgPlasma with XBanner.FgPlasmaGrad: white,deepskyblue,white ! *** EFFECT SPECIFIC STUFF *** ! Number of shadows in the 3D-Shadow effect: XBanner.Shadows: 3 ! Number of colors for the color gradient of the FgCycle feature: XBanner.FgCycColors: 16 ! Color gradient for the Backlight effet: XBanner.BacklightGrad: darkblue,cyan ! Color gradient for the Fade effet: XBanner.FadeGrad: black,gray20 ! Color gradient for the FatText effet: XBanner.FatTextGrad: blue,darkblue ! Color gradient for the FgGrad effet: XBanner.FgGradGrad: darkblue,cyan ! BarSize for the FgGrad color gradient: XBanner.FgGradBarSize: 4 ! Color gradient for the FgCycle feature: XBanner.FgCycleGrad: white,black,white ! *** AFFECTING SOME OR MOST EFFECTS *** ! Color names for the foreground, shadow and hi-lite colors. If using a ! named color, must be in your X server's list. A #rrggbb is also allowed. XBanner.Foreground: blue XBanner.ShadowColor: black XBanner.HiColor: red2 !XBanner.Foreground: goldenrod !XBanner.ShadowColor: darkgoldenrod !XBanner.HiColor: lightgoldenrod !XBanner.Foreground: #ffff00000000 !XBanner.ShadowColor: #0000ffff0000 !XBanner.HiColor: #00000000ffff !XBanner.Foreground: gray50 !XBanner.ShadowColor: black !XBanner.HiColor: white !XBanner.Foreground: gray80 !XBanner.ShadowColor: black !XBanner.HiColor: darkblue ! This is used for the following effects: ! StandIn/StandOut - The thickness of the shadowed outline ! StandIn2/StandOut2 - How far into the letters the filling will go ! Thick - The thickness of the letters ! Coin - Same as in StandIn/Out ! PopArt - The number of alternating color layers. ! FunnyOutline - Thickness of the outline ! FatText - How many pixels into the letters to do ! Backlight - Size of the outlines ! Fade - Thickness of the letters XBanner.Thickness: 5 ! The X distance and Y distance of the shadow under the text in shaodw types. ! The common class name is "XBanner.ShadowOffset" which sets both. XBanner.shadowXOffset: 14 XBanner.shadowYOffset: 14 ! This is the information about the surrounding size of the Outlined effects ! Roughly, Max - Min = width of the outline. Setting both to 0 gives ! a nice effect too. I suggest using -1,1 or -2,2 etc. ! Notice: These are the resource names. The class for both is: ! XBanner.Surround: ! Using this is equivalent to "XBanner.surroundMin: -" together with ! "XBanner.surroundMax: " XBanner.surroundMin: -4 XBanner.surroundMax: 4 ! *** MISC *** ! These are the X/Y location of the text when the placement is set to XY XBanner.X: 100 XBanner.Y: 100 ! XBanner tries not to let the text out of bounds with this. ! The common class name is "XBanner.DefOffset" which sets both XBanner.defXOffset: 25 XBanner.defYOffset: 25 ! XBanner can linger around after it has finished drawing, and wait. ! This is good for people running XBanner behind a XDM chooser. XBanner.Linger: False