[URL] Protocol=unreal ProtocolDescription=Unreal Protocol Name=Dijkwacht Map=Index.urt LocalMap=Intro.urt Host= Portal= MapExt=urt EXEName=UE2Runtime.exe SaveExt=urs Port=7777 Class=GeoSimulator.GeoPawn [FirstRun] FirstRun=2226 [Engine.Engine] RenderDevice=D3DDrv.D3DRenderDevice ;RenderDevice=Engine.NullRenderDevice ;RenderDevice=OpenGLDrv.OpenGLRenderDevice ;RenderDevice=PixoDrv.PixoRenderDevice AudioDevice=ALAudio.ALAudioSubsystem NetworkDevice=IpDrv.TcpNetDriver DemoRecordingDevice=Engine.DemoRecDriver Console=GUI.ExtendedConsole Language=int GameEngine=Engine.GameEngine EditorEngine=Editor.EditorEngine GUIController=GeoInterface.GeoGUIController DefaultGame=GeoSimulator.GeoGameInfo DefaultServerGame=GeoSimulator.GeoGameInfo ViewportManager=WinDrv.WindowsClient ;ViewportManager=SDLDrv.SDLClient Render=Render.Render Input=Engine.Input Canvas=Engine.Canvas [Core.System] PurgeCacheDays=30 SavePath=..\Save CachePath=..\Cache CacheExt=.uxx Paths=../System/*.u Paths=../Maps/*.urt Paths=../Textures/*.utx Paths=../Sounds/*.uax Paths=../Music/*.umx Paths=../StaticMeshes/*.usx Paths=../Animations/*.ukx Paths=../Saves/*.urs Suppress=DevLoad Suppress=DevSave Suppress=DevNetTraffic Suppress=DevGarbage Suppress=DevKill Suppress=DevReplace Suppress=DevCompile Suppress=DevBind Suppress=DevBsp [Engine.GameEngine] CacheSizeMegs=64 UseSound=True ;ServerActors=IpDrv.UdpBeacon ;ServerActors=IpServer.UdpServerQuery ;ServerActors=IpServer.UdpServerUplink MasterServerAddress=runtimemaster.epicgames.com MasterServerPort=41639 ;ServerActors=UWeb.WebServer InitialMenuClass=GeoInterface.MainMenu MainMenuClass=GeoInterface.MainMenu ServerPackages=GamePlay ConnectingMenuClass= DisconnectMenuClass= LoadingClass= UseStaticMeshBatching=True C_WorldBox=(B=107,G=0,R=0,A=255) C_GroundPlane=(B=63,G=0,R=0,A=255) C_GroundHighlight=(B=127,G=0,R=0,A=255) C_BrushWire=(B=63,G=63,R=255,A=255) C_Pivot=(B=0,G=255,R=0,A=255) C_Select=(B=127,G=0,R=0,A=255) C_Current=(B=0,G=0,R=0,A=255) C_AddWire=(B=255,G=127,R=127,A=255) C_SubtractWire=(B=63,G=192,R=255,A=255) C_GreyWire=(B=163,G=163,R=163,A=255) C_BrushVertex=(B=0,G=0,R=0,A=255) C_BrushSnap=(B=0,G=0,R=0,A=255) C_Invalid=(B=163,G=163,R=163,A=255) C_ActorWire=(B=0,G=63,R=127,A=255) C_ActorHiWire=(B=0,G=127,R=255,A=255) C_Black=(B=0,G=0,R=0,A=255) C_White=(B=255,G=255,R=255,A=255) C_Mask=(B=0,G=0,R=0,A=255) C_SemiSolidWire=(B=0,G=255,R=127,A=255) C_NonSolidWire=(B=32,G=192,R=63,A=255) C_WireBackground=(B=0,G=0,R=0,A=255) C_WireGridAxis=(B=119,G=119,R=119,A=255) C_ActorArrow=(B=0,G=0,R=163,A=255) C_ScaleBox=(B=11,G=67,R=151,A=255) C_ScaleBoxHi=(B=157,G=149,R=223,A=255) C_ZoneWire=(B=0,G=0,R=0,A=255) C_Mover=(B=255,G=0,R=255,A=255) C_OrthoBackground=(B=163,G=163,R=163,A=255) C_StaticMesh=(B=255,G=255,R=0,A=255) C_VolumeBrush=(B=225,G=196,R=255,A=255) C_ConstraintLine=(B=0,G=255,R=0,A=255) C_AnimMesh=(B=28,G=221,R=221,A=255) C_TerrainWire=(B=255,G=255,R=255,A=255) [WinDrv.WindowsClient] WindowedViewportX=1280 WindowedViewportY=1024 FullscreenViewportX=1920 FullscreenViewportY=1080 MenuViewportX=640 MenuViewportY=480 Brightness=0.900000 Contrast=0.700000 Gamma=0.900000 UseJoystick=False CaptureMouse=True StartupFullscreen=False ScreenFlashes=True NoLighting=False MinDesiredFrameRate=35.000000 Decals=True Coronas=True DecoLayers=True Projectors=True NoDynamicLights=False ReportDynamicUploads=False TextureDetailInterface=UltraHigh TextureDetailTerrain=UltraHigh TextureDetailWeaponSkin=UltraHigh TextureDetailPlayerSkin=UltraHigh TextureDetailWorld=UltraHigh TextureDetailRenderMap=UltraHigh TextureDetailLightmap=UltraHigh NoFractalAnim=False ScaleHUDX=0.0 MouseYMultiplier=0.000000 MouseXMultiplier=0.000000 [SDLDrv.SDLClient] WindowedViewportX=640 WindowedViewportY=480 FullscreenViewportX=800 FullscreenViewportY=600 MenuViewportX=640 MenuViewportY=480 Brightness=0.800000 Contrast=0.700000 Gamma=0.800000 UseJoystick=False JoystickNumber=0 IgnoreHat=False JoystickHatNumber=0 CaptureMouse=True StartupFullscreen=True ScreenFlashes=True NoLighting=False MinDesiredFrameRate=35.000000 Decals=True Coronas=True DecoLayers=True Projectors=True NoDynamicLights=False ReportDynamicUploads=False TextureDetailInterface=Normal TextureDetailTerrain=Normal TextureDetailWeaponSkin=Normal TextureDetailPlayerSkin=Normal TextureDetailWorld=Normal TextureDetailRenderMap=Normal TextureDetailLightmap=UltraHigh NoFractalAnim=False [Engine.Player] ConfiguredInternetSpeed=10000 ConfiguredLanSpeed=20000 [ALAudio.ALAudioSubsystem] UseEAX=False Use3DSound=False UseDefaultDriver=True CompatibilityMode=False UsePrecache=True ReverseStereo=false Channels=32 MusicVolume=0 AmbientVolume=0 SoundVolume=0 DopplerFactor=1.000000 Rolloff=0.500000 TimeBetweenHWUpdates=15.000000 DisablePitch=True LowQualitySound=False [IpDrv.TcpNetDriver] AllowDownloads=True ConnectionTimeout=15.0 InitialConnectTimeout=500.0 AckTimeout=1.0 KeepAliveTime=0.2 MaxClientRate=20000 SimLatency=0 RelevantTimeout=5.0 SpawnPrioritySeconds=1.0 ServerTravelPause=4.0 NetServerMaxTickRate=20 LanServerMaxTickRate=35 DownloadManagers=IpDrv.HTTPDownload DownloadManagers=Engine.ChannelDownload AllowPlayerPortUnreach=False LogPortUnreach=False MaxConnPerIPPerMinute=5 LogMaxConnPerIPPerMin=False [IpDrv.HTTPDownload] RedirectToURL=http://d00873:8080/testuz/ ProxyServerHost= ProxyServerPort=3128 UseCompression=False [Engine.DemoRecDriver] DemoSpectatorClass=Engine.DemoRecSpectator MaxClientRate=25000 ConnectionTimeout=15.0 InitialConnectTimeout=500.0 AckTimeout=1.0 KeepAliveTime=1.0 SimLatency=0 RelevantTimeout=5.0 SpawnPrioritySeconds=1.0 ServerTravelPause=4.0 NetServerMaxTickRate=30 LanServerMaxTickRate=30 [Engine.GameReplicationInfo] ServerName=Another Unreal Server ShortName=Unreal Server AdminName= AdminEmail= ServerRegion=0 MOTDLine1= MOTDLine2= MOTDLine3= MOTDLine4= [IpDrv.TcpipConnection] SimPacketLoss=0 SimLatency=0 [IpServer.UdpServerQuery] GameName=ut [IpDrv.UdpBeacon] DoBeacon=True BeaconTime=0.50 BeaconTimeout=5.0 BeaconProduct=ut [D3DDrv.D3DRenderDevice] DetailTextures=True HighDetailActors=True SuperHighDetailActors=True UsePrecaching=True UseTrilinear=True AdapterNumber=-1 ReduceMouseLag=False UseTripleBuffering=True UseHardwareTL=True UseHardwareVS=True UseCubemaps=True DesiredRefreshRate=60 UseCompressedLightmaps=False UseStencil=True Use16bit=False Use16bitTextures=False MaxPixelShaderVersion=255 UseVSync=True LevelOfAnisotropy=2 DetailTexMipBias=0.800000 DefaultTexMipBias=-0.500000 UseNPatches=False TesselationFactor=1.000000 CheckForOverflow=False OverrideDesktopRefreshRate=False AvoidHitches=False DecompressTextures=False UseXBoxFSAA=False TerrainLOD=0 SkyboxHack=False LowQualityTerrain=False [OpenGLDrv.OpenGLRenderDevice] DetailTextures=True HighDetailActors=True SuperHighDetailActors=True UsePrecaching=True UseCompressedLightmaps=True UseTrilinear=True UseStencil=False MaxTextureUnits=8 VARSize=32 ReduceMouseLag=False [PixoDrv.PixoRenderDevice] FogEnabled=True Zoom2X=True LimitTextureSize=True LowQualityTerrain=True SimpleMaterials=True TerrainLOD=11 SkyboxHack=True UseVisibilityQuery=False FilterQuality3D=3 FilterQualityHUD=3 HighDetailActors=False SuperHighDetailActors=False ReduceMouseLag=False DesiredRefreshRate=0 DetailTexMipBias=0.000000 Use16bitTextures=False Use16bit=True UseStencil=False UseCompressedLightmaps=False DetailTextures=False UsePrecaching=True SimpleMaterials=True [Engine.NullRenderDevice] DetailTextures=True HighDetailActors=True SuperHighDetailActors=True UsePrecaching=True UseCompressedLightmaps=True UseStencil=False [Editor.EditorEngine] UseSound=True CacheSizeMegs=32 GridEnabled=True SnapVertices=False SnapDistance=10.000000 GridSize=(X=16.000000,Y=16.000000,Z=16.000000) RotGridEnabled=True RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024) GameCommandLine=-log FovAngleDegrees=90.000000 GodMode=True AutoSave=True AutoSaveTimeMinutes=5 AutoSaveIndex=6 UseAxisIndicator=True MatineeCurveDetail=0.1 LoadEntirePackageWhenSaving=0 EditPackages=Core EditPackages=Engine EditPackages=Fire EditPackages=Editor EditPackages=UnrealEd EditPackages=IpDrv EditPackages=UWeb EditPackages=GamePlay EditPackages=GUI EditPackages=Vehicles EditPackages=GeoGlobals EditPackages=GeoDFailures EditPackages=GeoSimulator EditPackages=GeoWorld EditPackages=GeoInterface [UMenu.UnrealConsole] RootWindow=UMenu.UMenuRootWindow UWindowKey=IK_Esc ShowDesktop=True [UMenu.UMenuMenuBar] ShowHelp=True GameUMenuDefault=UTMenu.UTGameMenu MultiplayerUMenuDefault=UTMenu.UTMultiplayerMenu OptionsUMenuDefault=UTMenu.UTOptionsMenu [Engine.GameInfo] bLowGore=False bVeryLowGore=False bWeaponStay=False bChangeLevels=True bEnableStatLogging=False bAllowWeaponThrowing=True bAllowBehindView=False bAdminCanPause=True GameDifficulty=1.000000 GoreLevel=0 AutoAim=0.930000 GameSpeed=1.000000 MaxSpectators=2 MaxPlayers=16 GoalScore=0 MaxLives=0 TimeLimit=0 AccessControlClass=Engine.AccessControl GameStatsClass=Engine.GameStats SecurityClass=Engine.Security [UWeb.WebServer] ;Applications[0]=UTServerAdmin.UTServerAdmin ;ApplicationPaths[0]=/ServerAdmin ;Applications[1]=UTServerAdmin.UTImageServer ;ApplicationPaths[1]=/images DefaultApplication=0 bEnabled=False [Engine.LevelInfo] PhysicsDetailLevel=PDL_High DecalStayScale=2.000000 bLowSoundDetail=False bCapFramerate=True bNeverPrecache=False [Engine.Console] ConsoleKey=192 [GUI.GUIController] bModAuthor=false bEmulatedJoypad=false bHideMousecursor=false bJoyMouse=false bJoyDeadZone=0.3 [WindowPositions] NagPage=(X=734,Y=436,XL=452,YL=298) GameLog=(X=-1,Y=636,XL=1292,YL=359) NagPage=(X=734,Y=371,XL=452,YL=298) GameLog=(X=1,Y=1,XL=1022,YL=726) VFToolbar=(X=3,Y=3,XL=642,YL=24) PictureButton=(X=666,Y=8,XL=22,YL=20) Surface Properties=(X=-8,Y=-50,XL=437,YL=267) WPropertyPage=(X=33385,Y=17754,XL=0,YL=0) Terrain Editing=(X=-8,Y=-50,XL=577,YL=426) SubTools=(X=12,Y=207,XL=542,YL=211) Matinee=(X=-8,Y=-50,XL=394,YL=426) Build Options=(X=-8,Y=-50,XL=368,YL=430) BottomBar=(X=0,Y=0,XL=1852,YL=36) BottomBarStandard=(X=77,Y=1132,XL=719,YL=35) TopBar=(X=0,Y=0,XL=1920,YL=32) ThinScrollBar=(X=64,Y=0,XL=4,YL=1086) EditorToolbar=(X=0,Y=0,XL=68,YL=1086) Sound Browser=(X=4,Y=32,XL=1197,YL=803) Music Browser=(X=4,Y=32,XL=1197,YL=803) Group Browser=(X=4,Y=32,XL=1197,YL=803) Master Browser=(X=27,Y=109,XL=1221,YL=897) Actor Browser=(X=47,Y=241,XL=1197,YL=803) WSplitterContainer=(X=233,Y=316,XL=1011,YL=728) WSplitter=(X=936,Y=316,XL=6,YL=728) WSplitterPane=(X=942,Y=316,XL=301,YL=728) StaticMeshProperties=(X=0,Y=543,XL=1197,YL=260) Static Mesh Browser=(X=47,Y=241,XL=1197,YL=803) Prefab Browser=(X=47,Y=241,XL=1197,YL=803) Animation Browser=(X=47,Y=241,XL=1197,YL=803) Mesh Browser=(X=47,Y=241,XL=1197,YL=803) Texture Browser=(X=47,Y=241,XL=1197,YL=803) Load Errors=(X=706,Y=349,XL=491,YL=361) Check Map=(X=708,Y=393,XL=487,YL=274) Scale Lights=(X=806,Y=478,XL=291,YL=104) Tip of the Day=(X=753,Y=339,XL=398,YL=382) Progress=(X=771,Y=486,XL=362,YL=88) Search for Actors=(X=83,Y=295,XL=506,YL=282) Replace Textures=(X=690,Y=367,XL=524,YL=325) UDN=(X=0,Y=0,XL=1,YL=1) Find/Replace=(X=129,Y=96,XL=458,YL=195) CodeFrame=(X=586,Y=286,XL=811,YL=738) EditorLog=(X=92,Y=50,XL=450,YL=450) MdiFrameBottom=(X=76,Y=1132,XL=1852,YL=36) MdiFrameLeft=(X=8,Y=82,XL=68,YL=1086) MdiFrameTop=(X=8,Y=50,XL=1920,YL=32) CrashBox=(X=689,Y=381,XL=542,YL=277) Viewport Config=(X=784,Y=465,XL=335,YL=129) ActorProperties=(X=1141,Y=118,XL=1124,YL=1051) Brush Builder=(X=34,Y=65,XL=345,YL=287) EditorFrame=(X=-32000,Y=-32000,XL=160,YL=27) ActorProperties.Split=244 Import Static Mesh=(X=-20,Y=328,XL=366,YL=160) Import Texture=(X=590,Y=212,XL=366,YL=252) Material Properties=(X=427,Y=50,XL=700,YL=640) Group=(X=-86,Y=338,XL=308,YL=96) New Material=(X=77,Y=210,XL=594,YL=449) LevelProperties=(X=1411,Y=186,XL=352,YL=512) Preferences=(X=110,Y=145,XL=1022,YL=851) Rename=(X=619,Y=283,XL=308,YL=109) LevelProperties.Split=168 EditActor=(X=1011,Y=272,XL=352,YL=512) Generic=(X=730,Y=432,XL=459,YL=308) Add Special=(X=798,Y=489,XL=324,YL=191) MatineePreview=(X=302,Y=-46,XL=1142,YL=1056) TimeScrollBar=(X=306,Y=54,XL=1134,YL=17) ClassProperties=(X=110,Y=145,XL=1157,YL=512) New Mesh/Animation=(X=-4,Y=-32,XL=366,YL=295) Import Sound=(X=337,Y=315,XL=366,YL=158) 2D Shape Editor=(X=0,Y=-38,XL=600,YL=600) [UnrealEd.UnrealEdEngine] AutoSaveIndex=7 GridEnabled=False SnapVertices=False SnapDistance=10.000000 GridSize=(X=8.000000,Y=8.000000,Z=8.000000) RotGridEnabled=False RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024) UseSizingBox=False UseAxisIndicator=True FovAngleDegrees=90.000000 GodMode=True AutoSave=True AutosaveTimeMinutes=5 GameCommandLine=-log AlwaysShowTerrain=False UseActorRotationGizmo=False LoadEntirePackageWhenSaving=False CacheSizeMegs=32 UseSound=True UseStaticMeshBatching=True C_WorldBox=(B=107,G=0,R=0,A=255) C_GroundPlane=(B=63,G=0,R=0,A=255) C_GroundHighlight=(B=127,G=0,R=0,A=255) C_BrushWire=(B=63,G=63,R=255,A=255) C_Pivot=(B=0,G=255,R=0,A=255) C_Select=(B=127,G=0,R=0,A=255) C_Current=(B=0,G=0,R=0,A=255) C_AddWire=(B=255,G=127,R=127,A=255) C_SubtractWire=(B=63,G=192,R=255,A=255) C_GreyWire=(B=163,G=163,R=163,A=255) C_BrushVertex=(B=0,G=0,R=0,A=255) C_BrushSnap=(B=0,G=0,R=0,A=255) C_Invalid=(B=163,G=163,R=163,A=255) C_ActorWire=(B=0,G=63,R=127,A=255) C_ActorHiWire=(B=0,G=127,R=255,A=255) C_Black=(B=0,G=0,R=0,A=255) C_White=(B=255,G=255,R=255,A=255) C_Mask=(B=0,G=0,R=0,A=255) C_SemiSolidWire=(B=0,G=255,R=127,A=255) C_NonSolidWire=(B=32,G=192,R=63,A=255) C_WireBackground=(B=0,G=0,R=0,A=255) C_WireGridAxis=(B=119,G=119,R=119,A=255) C_ActorArrow=(B=0,G=0,R=163,A=255) C_ScaleBox=(B=11,G=67,R=151,A=255) C_ScaleBoxHi=(B=157,G=149,R=223,A=255) C_ZoneWire=(B=0,G=0,R=0,A=255) C_Mover=(B=255,G=0,R=255,A=255) C_OrthoBackground=(B=163,G=163,R=163,A=255) C_StaticMesh=(B=255,G=255,R=0,A=255) C_VolumeBrush=(B=225,G=196,R=255,A=255) C_ConstraintLine=(B=0,G=255,R=0,A=255) C_AnimMesh=(B=28,G=221,R=221,A=255) C_TerrainWire=(B=255,G=255,R=255,A=255) EditPackages=Core EditPackages=Engine EditPackages=Fire EditPackages=Editor EditPackages=UnrealEd EditPackages=IpDrv EditPackages=UWeb EditPackages=GamePlay EditPackages=GUI EditPackages=Vehicles EditPackages=GeoGlobals EditPackages=GeoDFailures EditPackages=GeoWorld EditPackages=GeoSimulator EditPackages=GeoInterface [GeoInterface.SingleExercise] LastMap=Demo1 [GeoSimulator.GeoGameInfo] bWeaponStay=False bAllowWeaponThrowing=True bAllowBehindView=False GoalScore=0 MaxLives=0 TimeLimit=0 [GeoInterface.GeoGUIController] bModAuthor=False MenuMouseSens=2.500000 bEmulatedJoypad=False bJoyMouse=False bHideMouseCursor=False JoyDeadZone=0.300000 [GeoSimulator.GeoGameInfoMenus] bWeaponStay=False bAllowWeaponThrowing=True bAllowBehindView=False GoalScore=0 MaxLives=0 TimeLimit=0 [GeoSimulator.GeoGameInfoMiniGames] bWeaponStay=False bAllowWeaponThrowing=True bAllowBehindView=False GoalScore=0 MaxLives=0 TimeLimit=0 [GeoSimulator.GeoGameInfoIntro] bWeaponStay=False bAllowWeaponThrowing=True bAllowBehindView=False GoalScore=0 MaxLives=0 TimeLimit=0 [GeoSimulator.GeoGameInfoTraining] bWeaponStay=False bAllowWeaponThrowing=True bAllowBehindView=False GoalScore=0 MaxLives=0 TimeLimit=0