// September 2015 // Levee Patroller / Dijk Patrouille // This source file is (c) by Deltares. This source file is open source but only available to select users. Do not redistribute without written permission of Stichting Deltares, Delft, The Netherlands. // This header has been automatically generated. class WaterSplash extends Emitter; defaultproperties { Begin Object Class=SpriteEmitter Name=SpriteEmitter0 Acceleration=(Z=-400.000000) UseColorScale=True ColorScale(0)=(Color=(B=251,G=207,R=206)) ColorScale(1)=(RelativeTime=0.125000,Color=(B=255,G=255,R=255)) ColorScale(2)=(RelativeTime=0.328571,Color=(B=255,G=255,R=255,A=255)) ColorScale(3)=(RelativeTime=0.771429,Color=(B=252,G=243,R=239,A=255)) ColorScale(4)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255)) FadeOutFactor=(W=0.000000) FadeOut=True MaxParticles=30 RespawnDeadParticles=False AutoReset=True StartLocationOffset=(Z=-50.000000) StartLocationShape=PTLS_Polar StartLocationPolarRange=(X=(Max=20.000000),Y=(Min=16384.000000,Max=32768.000000),Z=(Min=10.000000,Max=10.000000)) UseRotationFrom=PTRS_Actor SpinParticles=True RotationOffset=(Yaw=48059) SpinsPerSecondRange=(X=(Max=0.100000)) StartSpinRange=(X=(Max=1.000000)) UseSizeScale=True UseRegularSizeScale=False SizeScale(0)=(RelativeSize=0.100000) SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.200000) StartSizeRange=(X=(Min=75.000000),Y=(Min=75.000000),Z=(Min=75.000000)) UniformSize=True InitialParticlesPerSecond=1000.000000 AutomaticInitialSpawning=False DrawStyle=PTDS_Brighten Texture=Texture'Storm.Water.StellarFog1aw' BlendBetweenSubdivisions=True UseRandomSubdivision=True InitialTimeRange=(Max=0.300000) LifetimeRange=(Min=1.001000) StartVelocityRange=(Z=(Max=500.000000)) StartVelocityRadialRange=(Max=200.000000) GetVelocityDirectionFrom=PTVD_AddRadial UseVelocityScale=True VelocityScale(0)=(RelativeVelocity=(X=1.000000,Y=1.000000,Z=1.000000)) VelocityScale(1)=(RelativeTime=0.300000,RelativeVelocity=(X=0.100000,Y=0.100000,Z=0.100000)) VelocityScale(2)=(RelativeTime=1.000000) Name="SpriteEmitter0" End Object Emitters(0)=SpriteEmitter'GeoWorld.WaterSplash.SpriteEmitter0' Begin Object Class=SpriteEmitter Name=SpriteEmitter3 Acceleration=(Z=-400.000000) UseColorScale=True ColorScale(0)=(Color=(B=251,G=207,R=206)) ColorScale(1)=(RelativeTime=0.125000,Color=(B=255,G=255,R=255)) ColorScale(2)=(RelativeTime=0.328571,Color=(B=255,G=255,R=255,A=255)) ColorScale(3)=(RelativeTime=0.771429,Color=(B=252,G=243,R=239,A=255)) ColorScale(4)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255)) FadeOutFactor=(W=0.000000) FadeOut=True MaxParticles=30 RespawnDeadParticles=False AutoReset=True StartLocationOffset=(Z=-50.000000) StartLocationShape=PTLS_Polar StartLocationPolarRange=(X=(Max=20.000000),Y=(Min=16384.000000,Max=32768.000000),Z=(Min=10.000000,Max=10.000000)) UseRotationFrom=PTRS_Actor RotationOffset=(Yaw=48059) SpinsPerSecondRange=(X=(Max=0.100000)) StartSpinRange=(X=(Max=1.000000)) UseSizeScale=True UseRegularSizeScale=False SizeScale(0)=(RelativeSize=0.100000) SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.200000) StartSizeRange=(X=(Min=75.000000),Y=(Min=75.000000),Z=(Min=75.000000)) UniformSize=True InitialParticlesPerSecond=1000.000000 AutomaticInitialSpawning=False DrawStyle=PTDS_Brighten Texture=Texture'Storm.Water.SparkCloud_01aw' TextureUSubdivisions=1 TextureVSubdivisions=1 InitialTimeRange=(Max=0.300000) LifetimeRange=(Min=1.001000) StartVelocityRange=(Z=(Max=500.000000)) StartVelocityRadialRange=(Max=200.000000) GetVelocityDirectionFrom=PTVD_AddRadial UseVelocityScale=True VelocityScale(0)=(RelativeVelocity=(X=1.000000,Y=1.000000,Z=1.000000)) VelocityScale(1)=(RelativeTime=0.300000,RelativeVelocity=(X=0.100000,Y=0.100000,Z=0.100000)) VelocityScale(2)=(RelativeTime=1.000000) Name="SpriteEmitter3" End Object Emitters(1)=SpriteEmitter'GeoWorld.WaterSplash.SpriteEmitter3' bLightChanged=True Tag="WaterSplash" DrawScale=10.000000 CullDistance=4000.000000 bUnlit=False bSelected=True }