// September 2015 // Levee Patroller / Dijk Patrouille // This source file is (c) by Deltares. This source file is open source but only available to select users. Do not redistribute without written permission of Stichting Deltares, Delft, The Netherlands. // This header has been automatically generated. //============================================================================= // This class allows for a triggered ambient sound that loops, as needed // for example for sounds belonging to failures (bubbles of piping). The // reason this class extends TriggerLight is because TriggeredAmbientSound or // DynamicAmbientSound are not available in this engine, and sounds played with // ScriptedTriggers do not loop. // This class leaves the possibility to also stop the looping sound at a later // stage, this is not implemented yet. // // Date Id Modification // 2007-12-06 Wsl Created this class //============================================================================= class TriggeredLoopingSound extends TriggerLight; defaultproperties { bStatic=false LightBrightness=280 // this controls the sound volume LightType=LT_Steady LightRadius=0 // so the light doesn't show InitialState=TriggerTurnsOn }