// September 2015 // Levee Patroller / Dijk Patrouille // This source file is (c) by Deltares. This source file is open source but only available to select users. Do not redistribute without written permission of Stichting Deltares, Delft, The Netherlands. // This header has been automatically generated. class RainSplashesEmitter extends Emitter; defaultproperties { Begin Object Class=SpriteEmitter Name=SpriteEmitter1 UseDirectionAs=PTDU_Normal FadeOutStartTime=0.100000 FadeOut=True MaxParticles=64 StartLocationRange=(X=(Min=-1500.000000,Max=1500.000000),Y=(Min=-1500.000000,Max=1500.000000)) SpinParticles=True StartSpinRange=(X=(Max=1.000000)) UseSizeScale=True UseRegularSizeScale=False SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.000000) StartSizeRange=(X=(Min=64.000000,Max=96.000000)) UniformSize=True Texture=Texture'ArnesEnvironmentT.Water.SplashRing' LifetimeRange=(Min=0.400000,Max=0.500000) Name="SpriteEmitter1" End Object Emitters(0)=SpriteEmitter'SpriteEmitter1' Tag="RainyActor" DrawScale=8.000000 CullDistance=4096.000000 bEdShouldSnap=True Name="RainSplashesEmitter1" Texture=Texture'icons.All.rainicon' }