// September 2015 // Levee Patroller / Dijk Patrouille // This source file is (c) by Deltares. This source file is open source but only available to select users. Do not redistribute without written permission of Stichting Deltares, Delft, The Netherlands. // This header has been automatically generated. //============================================================================= // Emitter: A Mud Emitter Actor. //============================================================================= class MudEmitter extends Emitter placeable; defaultproperties { Begin Object Class=SpriteEmitter Name=SpriteEmitter0 Acceleration=(Z=-20.000000) ColorMultiplierRange=(X=(Min=0.250000,Max=0.300000),Y=(Min=0.250000,Max=0.300000),Z=(Min=0.250000,Max=0.300000)) FadeOutStartTime=5.000000 MaxParticles=1000 StartLocationShape=PTLS_Sphere SphereRadiusRange=(Min=10.000000) StartSizeRange=(X=(Min=30.000000,Max=30.000000),Y=(Min=30.000000,Max=30.000000),Z=(Min=30.000000,Max=30.000000)) UniformSize=True DrawStyle=PTDS_AlphaBlend Texture=Texture'MaartenZT.Emitter.mud_emitter' TextureUSubdivisions=2 TextureVSubdivisions=2 LifetimeRange=(Min=5.000000,Max=5.000000) StartVelocityRange=(X=(Min=35.000000,Max=40.000000),Y=(Min=25.000000,Max=5.000000),Z=(Max=10.000000)) Name="SpriteEmitter0" End Object Emitters(0)=SpriteEmitter0 bLightChanged=True Tag="Emitter" DrawScale=4.000000 Name="Emitter1" }