// September 2015 // Levee Patroller / Dijk Patrouille // This source file is (c) by Deltares. This source file is open source but only available to select users. Do not redistribute without written permission of Stichting Deltares, Delft, The Netherlands. // This header has been automatically generated. class GlitterEmitter extends Emitter; defaultproperties { Begin Object Class=SpriteEmitter Name=SpriteEmitter4 Acceleration=(Z=-20.000000) ColorMultiplierRange=(X=(Min=0.900000,Max=0.900000),Y=(Min=0.900000,Max=0.900000)) CoordinateSystem=PTCS_Relative MaxParticles=20 Disabled=True RespawnDeadParticles=False StartLocationShape=PTLS_Sphere SphereRadiusRange=(Min=1.000000,Max=1.000000) MeshSpawningStaticMesh=StaticMesh'MaartenWSM.levee_fail_micro.glinstervertices' MeshSpawning=PTMS_Random StartSizeRange=(X=(Min=0.500000,Max=1.000000),Y=(Min=0.500000,Max=1.000000),Z=(Min=0.5.000000,Max=1.000000)) UniformSize=True ParticlesPerSecond=35.000000 DrawStyle=PTDS_AlphaBlend Texture=Texture'MaartenZT.Emitter.white_emitter' TextureUSubdivisions=2 TextureVSubdivisions=2 UseRandomSubdivision=True LifetimeRange=(Min=0.800000,Max=1.000000) Name="SpriteEmitter4" End Object Emitters(0)=SpriteEmitter'SpriteEmitter4' Tag="GlitterEmitter" DrawScale=16.000000 Name="GlitterEmitter1" }