// September 2015 // Levee Patroller / Dijk Patrouille // This source file is (c) by Deltares. This source file is open source but only available to select users. Do not redistribute without written permission of Stichting Deltares, Delft, The Netherlands. // This header has been automatically generated. //============================================================================= // Menu that shows up for help // // PreviousMenuName -> File that this help is for // EN_HelpText -> Help text in english // NL_HelpText -> Help text in dutch // // ------------------------------------------------------------ // Created by Rui Guimaraes // © 2006, Geodelft //============================================================================= class HelpMenuTrainingScore extends HelpMenu; function InitComponent(GUIController MyController, GUIComponent MyOwner) { EN_HelpText ="Your performance is evaluated on the ability to:||"; EN_HelpText = EN_HelpText$"- Observe damage|"; EN_HelpText = EN_HelpText$"- Accurately describe the location|"; EN_HelpText = EN_HelpText$"- Observe signals|"; EN_HelpText = EN_HelpText$"- Accurately report about the signals|"; EN_HelpText = EN_HelpText$"- Accurately assess the severity of a situation|"; EN_HelpText = EN_HelpText$"- Determine the failure mechanism behind damage (If applicable)|"; EN_HelpText = EN_HelpText$"- Determine the right measure (If applicable)||"; EN_HelpText = EN_HelpText$"For every right action you receive one point. In the end all the points are summed together and are compared with the maximum number of points one could achieve.||"; EN_HelpText = EN_HelpText$"The score is determined by dividing the total number of points you achieved by the maximum number of points you could achieve, and by multiplying this by 100%.||"; EN_HelpText = EN_HelpText$"The score determines ultimately your performance. The division in performances and final scores is as follows:||"; EN_HelpText = EN_HelpText$"Insufficient: less than 55%|"; EN_HelpText = EN_HelpText$"Sufficient: 55% or higher|"; EN_HelpText = EN_HelpText$"Good: 70% or higher|"; EN_HelpText = EN_HelpText$"Excellent: 85% or higher|"; EN_HelpText = EN_HelpText$"Perfect: 100%||"; EN_HelpText = EN_HelpText$"If a levee breach occurred, then the score does not determine your performance. In that case your performance is always judged “insufficient”.|"; NL_HelpText ="De beoordeling wordt bepaald op basis van je prestaties. Je prestaties worden geëvalueerd op je vermogen om:||"; NL_HelpText = NL_HelpText$"- Schadebeelden te vinden|"; NL_HelpText = NL_HelpText$"- De locatie vast te stellen|"; NL_HelpText = NL_HelpText$"- Signalen te herkennen|"; NL_HelpText = NL_HelpText$"- Signalen nauwkeurig te rapporteren|"; NL_HelpText = NL_HelpText$"- De ernst van de situatie in te schatten|"; NL_HelpText = NL_HelpText$"- Het achterliggende faalmechanisme te kunnen bepalen (Indien relevant)|"; NL_HelpText = NL_HelpText$"- De juiste maatregel te kunnen bepalen (Indien relevant)||"; NL_HelpText = NL_HelpText$"Je krijgt voor ieder juiste handeling een punt toegekend. Uiteindelijk worden alle punten bij elkaar opgeteld en deze worden vergeleken met het maximale aantal punten die jij kan behalen.||"; NL_HelpText = NL_HelpText$"De score wordt bepaald door het delen van het totale aantal punten die jij behaald hebt door het maximale aantal punten die jij kon behalen, en dit te vermenigvuldigen met 100%.||"; NL_HelpText = NL_HelpText$"De score bepaalt uiteindelijk de beoordeling. De onderverdeling in beoordelingen en eindscores is als volgt:||"; NL_HelpText = NL_HelpText$"Onvoldoende: minder dan 55%|"; NL_HelpText = NL_HelpText$"Voldoende: 55% of meer|"; NL_HelpText = NL_HelpText$"Goed: 70% of meer|"; NL_HelpText = NL_HelpText$"Uitstekend: 85% of meer|"; NL_HelpText = NL_HelpText$"Perfect: 100%||"; NL_HelpText = NL_HelpText$"Indien er sprake is van een dijkdoorbraak, dan bepaalt de score niet jouw uiteindelijk beoordeling. In dat geval is namelijk jouw beoordeling altijd “onvoldoende”.|"; Super.InitComponent(MyController, MyOwner); } defaultproperties { PreviousMenuName="GeoSimulator.MenuTrainingScore" // ********************************************************** // To fill help take coments from lines below and place text // ********************************************************** // EN_HelpText="Place your english text here." // NL_HelpText="Place your dutch text here." }