// September 2015 // Levee Patroller / Dijk Patrouille // This source file is (c) by Deltares. This source file is open source but only available to select users. Do not redistribute without written permission of Stichting Deltares, Delft, The Netherlands. // This header has been automatically generated. //============================================================================= // Menu that shows up for help // // PreviousMenuName -> File that this help is for // EN_HelpText -> Help text in english // NL_HelpText -> Help text in dutch // // ------------------------------------------------------------ // Created by Rui Guimaraes // © 2006, Geodelft //============================================================================= class HelpMenuTrainingDiagnosis extends HelpMenu; function InitComponent(GUIController MyController, GUIComponent MyOwner) { EN_HelpText ="In this item you have to determine the failure mechanism behind the damage. Water board Aan de Ka makes a distinction between the five mentioned failure mechanisms. You can select a failure mechanism with the left mouse button.||"; EN_HelpText = EN_HelpText$"If you think you are done, you can press “OK”. You can keep changing the location until you have called the Action Center.||"; NL_HelpText="Hierin moet het faalmechanisme achter de schade worden bepaald. Waterschap Aan de Ka maakt een onderscheid tussen de vijf genoemde faalmechanismen. Een faalmechanisme kan geselecteerd worden met de linkermuisknop.||"; NL_HelpText = NL_HelpText$"Als je van mening bent dat je klaar bent, druk dan op “OK”. Er kan van locatie veranderd worden totdat het Actiecentrum is gebeld.||"; Super.InitComponent(MyController, MyOwner); } defaultproperties { PreviousMenuName="GeoSimulator.MenuTrainingDiagnosis" bCloseMenuButStillInMenu = true; // ********************************************************** // To fill help take coments from lines below and place text // ********************************************************** // EN_HelpText="Place your english text here." // NL_HelpText="Place your dutch text here." }