// September 2015 // Levee Patroller / Dijk Patrouille // This source file is (c) by Deltares. This source file is open source but only available to select users. Do not redistribute without written permission of Stichting Deltares, Delft, The Netherlands. // This header has been automatically generated. // ==================================================================== // Class: UnrealGame.ACTION_GotoMenu // Parent: GamePlay.ScriptedAction // // When called, it will transfer the sequecne to a menu // // NOTE: Copied from UT2004 Source, is that a nice thing to do? -Arne // ==================================================================== class ACTION_GotoMenu extends ScriptedAction PerObjectConfig; var(Action) config string MenuName; var(Action) bool bDisconnect; function bool InitActionFor(ScriptedController C) { local PlayerController CP; if ( MenuName == "" ) MenuName = class'GameEngine'.default.MainMenuClass; ForEach C.AllActors(class'PlayerController',CP) { CP.ClientOpenMenu(MenuName,bDisconnect); return false; } return false; } function string GetMenuName() { if ( MenuName == "" ) MenuName = class'GameEngine'.default.MainMenuClass; return MenuName; } function string GetActionString() { return "OpenMenu"@MenuName; } defaultproperties { bDisconnect=true }