// September 2015 // Levee Patroller / Dijk Patrouille // This source file is (c) by Deltares. This source file is open source but only available to select users. Do not redistribute without written permission of Stichting Deltares, Delft, The Netherlands. // This header has been automatically generated. //============================================================================= // The moving brush class. // This is a built-in Unreal class and it shouldn't be modified. // Note that movers by default have bNoDelete==true. This makes movers and their default properties // remain on the client side. If a mover subclass has bNoDelete=false, then its default properties must // be replicated //============================================================================= class DynamicMover extends Mover; // Number of keyframes in total (0-3). //var byte NumKeys; simulated function BeginPlay() { Super.BeginPlay(); } function PostBeginPlay() { Super.PostBeginPlay(); } function SetNumKeys(int num) { self.Numkeys = num; } defaultproperties { bNoDelete=false bStatic=False bMovable=true bCollideWorld=False MoverEncroachType=ME_IgnoreWhenEncroach InitialState=TriggerToggle DrawType = DT_StaticMesh bDynamicLight = true bDynamicLightMover = true bUseDynamicLights = true }