Log: Log file open, 09/16/14 13:16:02 Init: Name subsystem initialized Init: Detected: Microsoft Windows NT 6.1 (Build: 7601) Init: Version: 2226 Init: Compiled: Feb 11 2005 10:50:50 Init: Command line: Init: Base directory: D:\Development\SondeerGameOSVersion\System\ Init: Character set: Unicode Log: Bound to Window.dll Log: Bound to Core.dll Log: Bound to Engine.dll Init: Object subsystem initialized Init: Computer: D00873 Init: User: jln Init: CPU Page size=4096, Processors=8 Init: CPU Detected: PentiumPro-class processor (GenuineIntel) Init: CPU Features: CMov FPU RDTSC PAE MMX SSE Init: CPU Speed=2794.139715 MHz Init: Memory total: Phys=4194303K Pagef=4194303K Virt=2097024K Init: Working set: 32000 / 159000 Init: Unreal engine initialized Log: Bound to WinDrv.dll Init: Client initialized Log: Bound to D3DDrv.dll Init: Direct3D adapters detected: Log: nvd3dum.dll/NVIDIA GeForce GTX 260 Log: nvd3dum.dll/NVIDIA GeForce GTX 260 Init: D3D Driver: MaxTextureBlendStages=8 Init: D3D Driver: MaxSimultaneousTextures=8 Init: D3D Driver: MaxActiveLights=8 Init: D3D Driver: MaxPrimitiveCount=8388607 Init: D3D Driver: MaxVertexIndex=16777215 Init: D3D Driver: MaxStreams=16 Init: D3D Driver: MaxStreamStride=255 Init: D3D Driver: MaxVertexShaderConst=256 Init: D3D Driver: VertexShaderVersion=1.1 Init: D3D Driver: PixelShaderVersion=1.4 Init: D3D Driver: AGP support detected Init: D3D Driver: Using w- pixel fog Init: D3D Driver: Supports trilinear Init: D3D Driver: Supports BLENDDIFFUSEALPHA Init: D3D Driver: Supports LOD biasing Init: D3D Driver: Supports Z biasing Init: D3D Driver: Supports D3DTOP_ADDSIGNED2X Init: D3D Driver: Supports D3DTOP_BUMPENVMAP Init: D3D Driver: Supports D3DTOP_BUMPENVMAPLUMINANCE Init: D3D Driver: Supports D3DTOP_DOTPRODUCT3 Init: D3D Driver: Supports D3DTOP_MODULATEALPHA_ADDCOLOR Init: D3D Driver: Supports D3DTOP_MODULATECOLOR_ADDALPHA Init: Unreal Engine Direct3D support - internal version: SB3 Init: D3D Device: szDriver=nvd3dum.dll Init: D3D Device: szDescription=NVIDIA GeForce GTX 260 Init: D3D Device: wProduct=9 Init: D3D Device: wVersion=18 Init: D3D Device: wSubVersion=13 Init: D3D Device: wBuild=2078 Init: D3D Device: dwVendorId=4318 Init: D3D Device: dwDeviceId=1506 Init: D3D Device: dwSubSysId=92606686 Init: D3D Device: dwRevision=161 Init: D3D Detected: NVidia video card Init: D3D Device: using cubemaps [with mipmaps] Log: (Karma): Beginning Karma for game. Log: (Karma): Creating MeAssetDB. Log: (Karma): Finished Creating MeAssetDB (0 Assets). Log: Adding MD5 Entry for 63472623428C611043D6C1803C08BAD6 [77545a4a8999333671d59b8412e786c6] Log: Adding MD5 Entry for 043924684A1316294A77C2A35BBF8BD9 [c90aad8cc72257edf4c481841d52f7cf] Log: Adding MD5 Entry for 5D71E34C4796EBFA6FB7EE934D385251 [225150372d6bc3ee6d399f77d5dcff73] Log: Adding MD5 Entry for 170A15BC43F8DEB65D25589BD5228AB8 [060ae2f5dc19ed3613d8edc54b7d2207] Log: Adding MD5 Entry for 5F61091045C10EF40620A6BC3A34DF06 [a58adc216db2857653ccfb6ca90a375b] Log: Adding MD5 Entry for 5BF552084072E0749AEAEC859EA3CD8F [c45624c036767598d2c54095d2c68913] Log: Adding MD5 Entry for 562072FE45A30FC9A7689187EE77AC40 [d8916f0f0142847c5b258d8eaa84ef7f] Log: Adding MD5 Entry for 83CE7C554B6FDAD0A7599191761B5DA4 [f769eb6899968105cae271396d165b88] Log: Adding MD5 Entry for FE24BD1E43C041ACCFD3BFA2AF19BE60 [0f73f00ca0bd3cca29a0717157341559] Log: Adding MD5 Entry for 9435785545313A1DE67D1F92029D0EEF [9116a2483cc06e9e4c123b3e6103ac85] Log: Adding MD5 Entry for 10A96902490A10AD61032E94503EC181 [3b5b7601058e4a575e5dc6ce1a9c3e98] Log: Adding MD5 Entry for D52DF6A544012D432B94B18756D79644 [21dd22917f28332c4c658d62616edc97] Log: Adding MD5 Entry for F830A3A14E68C65CE2B712B594C4EF6A [b14f1c9299d5db00825cdf4b1b6537b9] Log: Adding MD5 Entry for 98BFD4E04A4D62BA4FCCBB9582619DDC [9cb5259e169b9beb038a26582aaf5d6f] Log: Adding MD5 Entry for D8D1439945CD8F3861EB1599E87F6BEE [db45ea0104212b3cb8ed338f20b23f6f] Log: LoadMap: Entry Log: (Karma): Initialising Karma for Level. Log: (Karma): Autodetecting CPU for SSE Log: (Karma): Using SSE Optimizations Log: Bound to GUI.dll Log: Bound to Vehicles.dll Log: Bound to Editor.dll Log: Bound to Fire.dll Log: Game class is 'GeoGameInfoMenus' Log: Level is Level Entry.myLevel Log: *** WARNING - PATHS MAY NOT BE VALID *** Log: Bringing Level Entry.myLevel up for play (0)... ScriptLog: InitGame: ScriptLog: Base Mutator is Entry.Mutator0 ScriptLog: GameInfo::InitGame : bEnableStatLogging False Log: Browse: Intro.urt?Name=SondeerMeester?Class=GeoWorld.GeoMale?team=255 Log: LoadMap: Intro.urt?Name=SondeerMeester?Class=GeoWorld.GeoMale?team=255 Log: (Karma): Initialising Karma for Level. Log: (Karma): Autodetecting CPU for SSE Log: (Karma): Using SSE Optimizations Log: Collecting garbage Log: Purging garbage Log: Garbage: objects: 9762->9761; refs: 88743 Log: Game class is 'GeoGameInfoIntro' Log: Level is Level Intro.myLevel Log: *** WARNING - PATHS MAY NOT BE VALID *** Log: Bringing Level Intro.myLevel up for play (0)... ScriptLog: InitGame: ?Name=SondeerMeester?Class=GeoWorld.GeoMale?team=255 ScriptLog: Base Mutator is Intro.Mutator1 ScriptLog: GameInfo::InitGame : bEnableStatLogging False Log: PC GUI System Initialized Log: Bound to ALAudio.dll Init: ALAudio: subsystem initialized. ScriptLog: Team 255 ScriptLog: Login: SondeerMeester ScriptLog: Sondeer class: dialogSondeerComputer_APBerg ScriptLog: Sondeer class: dialogSondeerComputer_APBerg ScriptLog: Replace sondeerwagen start: Intro.SondeerWagenStart0 - GeoSimulator.SondeerWagen_Deltares - 38026.38,-16590.86,-80.99 Log: GeoPlayerControllerIntro0 got player WindowsViewport0 ScriptLog: =========== PostLogin in GeoGameInfoIntro ======================== ScriptLog: Clean out do nothing ScriptLog: Mousing state ScriptLog: Clean out do nothing ScriptLog: Playermousing state ScriptLog: Intro Init: Input system initialized for WindowsViewport0 Log: Opened viewport Log: Enter SetRes: 1280x1024 Fullscreen 1 Init: Best-match display mode: 1280x1024x32@60 Log: Using back-buffer format 22(32-bit) Log: Using depth-buffer format 77(32-bit) Log: Creating device Init: D3D Driver: CreateDevice: will use hardware transform and lighting. Init: D3D Driver: CreateDevice: will use hardware vertex processing Log: Creating IME context. Init: Game engine initialized Log: Startup time: 5.003739 seconds ScriptWarning: SondeerWagen_Deltares Intro.SondeerWagen_Deltares0 (Function GeoSimulator.SondeerWagen.Touch:0010) Accessed None ScriptLog: Clean out do nothing Log: Precaching: Intro.LevelInfo0 Log: Static mesh batches: 144 vertex bytes, 12 index bytes Log: Allocating 16384 byte dynamic index buffer. Log: Allocating 65536 byte dynamic vertex buffer. Log: Finished precaching geometry in 0.013 seconds Log: Finished precaching textures in 0.021 seconds ScriptLog: Transient.GUIVertScrollBar1 ScriptWarning: GeoPlayerControllerIntro Intro.GeoPlayerControllerIntro0 (Function GeoSimulator.GeoPlayerController.BrakeVehicle:0007) Accessed None ScriptWarning: GeoPlayerControllerIntro Intro.GeoPlayerControllerIntro0 (Function GeoSimulator.GeoPlayerController.BrakeVehicle:000F) Attempt to assign variable through None ScriptLog: This is window class: GeoInterface.MenuMainMenu ScriptLog: Using language: Language_EN ScriptLog: event Opened main menu; GeoPC set to Intro.GeoPlayerControllerIntro0, language is EN ScriptLog: This is window class: GeoInterface.MenuMainMenu ScriptLog: Using language: Language_EN ScriptLog: results[0] = 1280, results[1] = 1024 ScriptLog: ratio = 1.25 ScriptLog: None ScriptLog: rotating object initialized ScriptLog: 1 - Style = Transient.STY_DialogBackground0 , Controller = Transient.GeoGUIController0 ScriptLog: 2 - Style = Transient.STY_DialogBackground0 , Controller = Transient.GeoGUIController0 ScriptWarning: MenuMainMenu Transient.MenuMainMenu0 (Function GeoInterface.MenuMainMenu.Timer:003E) Accessed None Log: URL: Adding default option Name=SondeerMeester Log: URL: Adding default option Class=GeoWorld.GeoMale Log: URL: Adding default option team=255 Log: Browse: Index.urt?failed?Name=SondeerMeester?Class=GeoWorld.GeoMale?team=255 Log: Failed; returning to Entry ScriptLog: Team 255 ScriptLog: Login: SondeerMeester ScriptLog: Sondeer class: dialogSondeerComputer_APBerg Log: GeoPlayerController0 got player WindowsViewport0 ScriptLog: =========== PostLogin in GeoGameInfoMenus ======================== ScriptLog: Clean out do nothing ScriptLog: Mousing state ScriptLog: Clean out do nothing ScriptLog: Playermousing state ScriptLog: Untitled Log: Spawning new actor for Viewport WindowsViewport0 ScriptLog: Team 255 ScriptLog: Login: SondeerMeester ScriptLog: Sondeer class: dialogSondeerComputer_APBerg Log: GeoPlayerController1 got player WindowsViewport0 ScriptLog: =========== PostLogin in GeoGameInfoMenus ======================== ScriptLog: Couldn't spawn player of type GeoWorld.GeoMale at Entry.PlayerStart0 ScriptLog: Clean out do nothing Log: Static mesh batches: 0 vertex bytes, 0 index bytes ScriptLog: Transient.GeoButton0 ScriptLog: GeoButton0 ScriptLog: TStartButton ScriptLog: New scenario index: 1 ScriptLog: ScenarioFile: Scenario1 ScriptLog: Scenario index: 1 ScriptLog: GUIController::CloseMenu - Transient.MenuMainMenu0 ScriptLog: MenuMainMenu - Closed() ScriptWarning: MenuMainMenu Transient.MenuMainMenu0 (Function GeoInterface.MenuMainMenu.ButtonClick:01E9) Accessed None Log: Browse: Scenario1BoerenErf?Name=SondeerMeester?Class=GeoWorld.GeoMale?team=255 Log: LoadMap: Scenario1BoerenErf?Name=SondeerMeester?Class=GeoWorld.GeoMale?team=255 ScriptLog: Clean out do nothing Log: (Karma): Initialising Karma for Level. Log: (Karma): Autodetecting CPU for SSE Log: (Karma): Using SSE Optimizations Log: (Karma): KInitActorDynamics: No Model. Log: Collecting garbage Log: Purging garbage Log: Garbage: objects: 31559->31540; refs: 492508 Log: Game class is 'GeoGameInfo' Log: Level is Level Scenario1BoerenErf.myLevel Log: Bringing Level Scenario1BoerenErf.myLevel up for play (0)... ScriptLog: InitGame: ?Name=SondeerMeester?Class=GeoWorld.GeoMale?team=255 ScriptLog: Base Mutator is Scenario1BoerenErf.Mutator2 ScriptLog: GameInfo::InitGame : bEnableStatLogging False ScriptLog: Read files, array size: 300 Log: Spawning new actor for Viewport WindowsViewport0 ScriptLog: Team 255 ScriptLog: Login: SondeerMeester ScriptLog: Configured playerstart tag is: indoor ScriptLog: Found PlayerStart: Scenario1BoerenErf.PlayerStart0 - indoor ScriptLog: Sondeer class: dialogSondeerComputer_APBerg ScriptLog: Replace sondeerwagen start: Scenario1BoerenErf.SondeerWagenStart1 - GeoSimulator.SondeerWagen_Deltares - -16597.51,18610.20,-285.00 ScriptWarning: SondeerLocation Scenario1BoerenErf.SondeerLocation0 (Function GeoSimulator.SondeerLocation.SetState:0037) Accessed array 'Skins' out of bounds (0/0) Log: GeoPlayerController2 got player WindowsViewport0 ScriptLog: =========== PostLogin in GeoGameInfo ======================== ScriptLog: Configured playerstart tag is: indoor ScriptLog: Found PlayerStart: Scenario1BoerenErf.PlayerStart0 - indoor ScriptLog: Clean out do nothing ScriptLog: Mousing state ScriptLog: Clean out do nothing ScriptLog: Playermousing state ScriptLog: Nergenshuizen Log: Creating IME context. Log: Precaching: Scenario1BoerenErf.LevelInfo0 Log: Static mesh batches: 4782456 vertex bytes, 539850 index bytes Log: Allocating 16384 byte dynamic index buffer. Log: Allocating 77652 byte dynamic index buffer. Log: Allocating 91680 byte dynamic index buffer. Log: Allocating 99612 byte dynamic index buffer. Log: Allocating 106992 byte dynamic index buffer. Log: Allocating 108552 byte dynamic index buffer. Log: Allocating 257076 byte dynamic index buffer. Log: Allocating 65536 byte dynamic vertex buffer. Log: Allocating 489600 byte dynamic vertex buffer. Log: Finished precaching geometry in 1.228 seconds Log: Finished precaching textures in 1.556 seconds ScriptWarning: PhoneVolume Scenario1BoerenErf.PhoneVolume0 (Function GeoSimulator.PhoneVolume.PawnLeavingVolume:001A) Accessed None ScriptWarning: PhoneVolume Scenario1BoerenErf.PhoneVolume0 (Function GeoSimulator.PhoneVolume.PawnLeavingVolume:001A) Accessed None ScriptWarning: PhoneVolume Scenario1BoerenErf.PhoneVolume0 (Function GeoSimulator.PhoneVolume.PawnLeavingVolume:001A) Accessed None ScriptWarning: PhoneVolume Scenario1BoerenErf.PhoneVolume0 (Function GeoSimulator.PhoneVolume.PawnLeavingVolume:001A) Accessed None ScriptWarning: PhoneVolume Scenario1BoerenErf.PhoneVolume0 (Function GeoSimulator.PhoneVolume.PawnLeavingVolume:001A) Accessed None ScriptLog: This is window class: GeoInterface.MenuOpdrachtBon ScriptLog: Using language: Language_EN ScriptLog: opdrachtcomputer ScriptLog: Press: Scenario1BoerenErf.OfficeObject4 ScriptLog: This is window class: GeoInterface.dialogAlert ScriptLog: Using language: Language_EN Localization: No localization: Language_EN.GeoInterface.dialogAlert.TTextOne (int) ScriptLog: GUIController::CloseMenu - Transient.dialogAlert0 ScriptLog: Result from file: True ScriptLog: Result from file: True ScriptLog: Result from file: True ScriptLog: Result from file: True ScriptLog: GUIController::CloseMenu - Transient.MenuOpdrachtBon0 Log: Creating IME context. ScriptLog: officedeur ScriptLog: Clean out do nothing ScriptLog: Clean out do nothing ScriptLog: Clean out do nothing ScriptLog: Clean out do nothing ScriptLog: Braking vehicle ScriptLog: This is window class: GeoInterface.dialogPhaseIntro ScriptLog: Using language: Language_EN ScriptLog: Press: Scenario1BoerenErf.OfficeObject1 ScriptLog: GUIController::CloseMenu - Transient.dialogPhaseIntro0 Log: Creating IME context. ScriptLog: mid game menu: GeoInterface.MenuMidGame ScriptLog: Braking vehicle ScriptLog: This is window class: GeoInterface.MenuMidGame ScriptLog: Using language: Language_EN ScriptLog: main menu: GeoInterface.MenuMenuBackground ScriptLog: a ScriptLog: b ScriptLog: c ScriptLog: d ScriptLog: Clean out do nothing ScriptLog: Clean out do nothing ScriptLog: Clean out do nothing ScriptLog: Clean out do nothing ScriptLog: SVehicle b ScriptLog: Transient.GUIVertScrollBar7 ScriptLog: This is window class: GeoInterface.MenuMainMenu ScriptLog: Using language: Language_EN ScriptLog: event Opened main menu; GeoPC set to Scenario1BoerenErf.GeoPlayerController2, language is EN ScriptLog: This is window class: GeoInterface.MenuMainMenu ScriptLog: Using language: Language_EN ScriptLog: results[0] = 1280, results[1] = 1024 ScriptLog: ratio = 1.25 ScriptLog: None ScriptLog: rotating object initialized ScriptLog: 1 - Style = Transient.STY_DialogBackground0 , Controller = Transient.GeoGUIController0 ScriptLog: 2 - Style = Transient.STY_DialogBackground0 , Controller = Transient.GeoGUIController0 ScriptLog: Transient.GUIVertScrollBar9 ScriptLog: This is window class: GeoInterface.MenuMainMenu ScriptLog: Using language: Language_EN ScriptLog: event Opened main menu; GeoPC set to Scenario1BoerenErf.GeoPlayerController2, language is EN ScriptLog: This is window class: GeoInterface.MenuMainMenu ScriptLog: Using language: Language_EN ScriptLog: results[0] = 1280, results[1] = 1024 ScriptLog: ratio = 1.25 ScriptLog: None ScriptLog: rotating object initialized ScriptLog: 1 - Style = Transient.STY_DialogBackground0 , Controller = Transient.GeoGUIController0 ScriptLog: 2 - Style = Transient.STY_DialogBackground0 , Controller = Transient.GeoGUIController0 ScriptWarning: MenuMainMenu Transient.MenuMainMenu2 (Function GeoInterface.MenuMainMenu.Timer:003E) Accessed None Log: URL: Adding default option Name=SondeerMeester Log: URL: Adding default option Class=GeoWorld.GeoMale Log: URL: Adding default option team=255 Log: Browse: Index.urt?failed?Name=SondeerMeester?Class=GeoWorld.GeoMale?team=255 Log: Failed; returning to Entry ScriptLog: Team 255 ScriptLog: Login: SondeerMeester ScriptLog: Sondeer class: dialogSondeerComputer_APBerg Log: GeoPlayerController3 got player WindowsViewport0 ScriptLog: =========== PostLogin in GeoGameInfoMenus ======================== ScriptLog: Couldn't spawn player of type GeoWorld.GeoMale at Entry.PlayerStart0 ScriptLog: Clean out do nothing Log: Spawning new actor for Viewport WindowsViewport0 ScriptLog: Team 255 ScriptLog: Login: SondeerMeester ScriptLog: Sondeer class: dialogSondeerComputer_APBerg Log: GeoPlayerController4 got player WindowsViewport0 ScriptLog: =========== PostLogin in GeoGameInfoMenus ======================== ScriptLog: Couldn't spawn player of type GeoWorld.GeoMale at Entry.PlayerStart0 ScriptLog: Clean out do nothing ScriptWarning: MenuMainMenu Transient.MenuMainMenu2 (Function GeoInterface.MenuMainMenu.Timer:003E) Accessed None ScriptLog: Transient.GeoButton13 ScriptLog: GeoButton13 ScriptLog: TSettingsButton ScriptWarning: GeoPlayerController Entry.GeoPlayerController4 (Function GeoSimulator.GeoPlayerController.BrakeVehicle:0007) Accessed None ScriptWarning: GeoPlayerController Entry.GeoPlayerController4 (Function GeoSimulator.GeoPlayerController.BrakeVehicle:000F) Attempt to assign variable through None ScriptLog: This is window class: GeoInterface.MenuSettings ScriptLog: Using language: Language_EN ScriptLog: This is window class: GeoInterface.MenuSettings ScriptLog: Using language: Language_EN ScriptLog: GUIController::CloseMenu - Transient.MenuSettings0 ScriptLog: event Opened main menu; GeoPC set to Scenario1BoerenErf.GeoPlayerController2, language is EN ScriptLog: This is window class: GeoInterface.MenuMainMenu ScriptLog: Using language: Language_EN ScriptLog: results[0] = 1280, results[1] = 1024 ScriptLog: ratio = 1.25 ScriptLog: Entry.GUIRotatingObject2 ScriptLog: rotating object initialized ScriptLog: 1 - Style = Transient.STY_DialogBackgroundNoLeft0 , Controller = Transient.GeoGUIController0 ScriptLog: 2 - Style = Transient.STY_DialogBackgroundNoRight0 , Controller = Transient.GeoGUIController0 ScriptLog: GeoButton12 ScriptLog: TStartButton ScriptLog: New scenario index: 2 ScriptLog: ScenarioFile: Scenario2 ScriptLog: Scenario index: 2 ScriptLog: GUIController::CloseMenu - Transient.MenuMainMenu2 ScriptLog: MenuMainMenu - Closed() ScriptLog: event Opened main menu; GeoPC set to Scenario1BoerenErf.GeoPlayerController2, language is EN ScriptLog: This is window class: GeoInterface.MenuMainMenu ScriptLog: Using language: Language_EN ScriptLog: results[0] = 1280, results[1] = 1024 ScriptLog: ratio = 1.25 ScriptLog: Entry.GUIRotatingObject1 ScriptLog: rotating object initialized ScriptLog: 1 - Style = Transient.STY_DialogBackgroundNoLeft0 , Controller = Transient.GeoGUIController0 ScriptLog: 2 - Style = Transient.STY_DialogBackgroundNoRight0 , Controller = Transient.GeoGUIController0 ScriptWarning: MenuMainMenu Transient.MenuMainMenu2 (Function GeoInterface.MenuMainMenu.ButtonClick:01E9) Accessed None Log: Browse: Scenario2Landaanwinning?Name=SondeerMeester?Class=GeoWorld.GeoMale?team=255 Log: LoadMap: Scenario2Landaanwinning?Name=SondeerMeester?Class=GeoWorld.GeoMale?team=255 ScriptLog: Clean out do nothing Log: (Karma): Initialising Karma for Level. Log: (Karma): Autodetecting CPU for SSE Log: (Karma): Using SSE Optimizations Log: Collecting garbage Log: Purging garbage Log: 18493527108.8ms Unloading: Package Intro Log: (Karma): Terminating Karma for Level. Log: (Karma): Level Karma Terminated. Log: (Karma): Terminating Karma for Level. Log: (Karma): Level Karma Terminated. Log: 18493527119.9ms Unloading: Package Scenario1BoerenErf Log: 18493527120.0ms Unloading: Package NatureSM Log: 18493527120.0ms Unloading: Package PrimDikeSM Log: 18493527120.0ms Unloading: Package TrafficSignsSM Log: 18493527120.0ms Unloading: Package TrafficSignsT Log: 18493527120.0ms Unloading: Package SkyBoxSM DevSound: Unregister sound: RuntimeInterfaceSounds.selectDshort Log: Garbage: objects: 39770->20177; refs: 279456 Log: Game class is 'GeoGameInfo' Log: Level is Level Scenario2Landaanwinning.myLevel Log: Bringing Level Scenario2Landaanwinning.myLevel up for play (0)... ScriptLog: InitGame: ?Name=SondeerMeester?Class=GeoWorld.GeoMale?team=255 ScriptLog: Base Mutator is Scenario2Landaanwinning.Mutator3 ScriptLog: GameInfo::InitGame : bEnableStatLogging False ScriptLog: Read files, array size: 396 Log: Spawning new actor for Viewport WindowsViewport0 ScriptLog: Team 255 ScriptLog: Login: SondeerMeester ScriptLog: Configured playerstart tag is: indoor ScriptLog: Found PlayerStart: Scenario2Landaanwinning.PlayerStart2 - indoor ScriptLog: Sondeer class: dialogSondeerComputer_APBerg ScriptLog: Replace sondeerwagen start: Scenario2Landaanwinning.SondeerWagenStart0 - GeoSimulator.SondeerWagen_Deltares - -21678.51,14445.02,242.00 Log: GeoPlayerController5 got player WindowsViewport0 ScriptLog: =========== PostLogin in GeoGameInfo ======================== ScriptLog: Configured playerstart tag is: indoor ScriptLog: Found PlayerStart: Scenario2Landaanwinning.PlayerStart2 - indoor ScriptLog: Clean out do nothing ScriptLog: Mousing state ScriptLog: Clean out do nothing ScriptLog: Playermousing state ScriptLog: Nergenshuizen Log: Creating IME context. Log: Precaching: Scenario2Landaanwinning.LevelInfo0 Log: Static mesh batches: 13873932 vertex bytes, 937746 index bytes Log: Allocating 16384 byte dynamic index buffer. Log: Allocating 56064 byte dynamic index buffer. Log: Allocating 471456 byte dynamic index buffer. Log: Allocating 65536 byte dynamic vertex buffer. Log: Finished precaching geometry in 0.761 seconds Log: Finished precaching textures in 0.485 seconds ScriptLog: release ScriptLog: This is window class: GeoInterface.MenuHandbook ScriptLog: Using language: Language_EN ScriptLog: Tabs: 2 ScriptLog: Transient.GUIVertScrollBar12 ScriptLog: Transient.GUIVertScrollBar13 Log: Allocating 177696 byte dynamic vertex buffer. ScriptLog: GUIController::CloseMenu - Transient.MenuHandbook0 Log: Creating IME context. ScriptLog: mid game menu: GeoInterface.MenuMidGame ScriptLog: This is window class: GeoInterface.MenuMidGame ScriptLog: Using language: Language_EN ScriptLog: main menu: GeoInterface.MenuMenuBackground ScriptLog: a ScriptLog: b ScriptLog: c ScriptLog: d ScriptLog: Transient.GUIVertScrollBar15 ScriptLog: This is window class: GeoInterface.MenuMainMenu ScriptLog: Using language: Language_EN ScriptLog: event Opened main menu; GeoPC set to Scenario2Landaanwinning.GeoPlayerController5, language is EN ScriptLog: This is window class: GeoInterface.MenuMainMenu ScriptLog: Using language: Language_EN ScriptLog: results[0] = 1280, results[1] = 1024 ScriptLog: ratio = 1.25 ScriptLog: None ScriptLog: rotating object initialized ScriptLog: 1 - Style = Transient.STY_DialogBackground0 , Controller = Transient.GeoGUIController0 ScriptLog: 2 - Style = Transient.STY_DialogBackground0 , Controller = Transient.GeoGUIController0 ScriptLog: Transient.GUIVertScrollBar17 ScriptLog: This is window class: GeoInterface.MenuMainMenu ScriptLog: Using language: Language_EN ScriptLog: event Opened main menu; GeoPC set to Scenario2Landaanwinning.GeoPlayerController5, language is EN ScriptLog: This is window class: GeoInterface.MenuMainMenu ScriptLog: Using language: Language_EN ScriptLog: results[0] = 1280, results[1] = 1024 ScriptLog: ratio = 1.25 ScriptLog: None ScriptLog: rotating object initialized ScriptLog: 1 - Style = Transient.STY_DialogBackground0 , Controller = Transient.GeoGUIController0 ScriptLog: 2 - Style = Transient.STY_DialogBackground0 , Controller = Transient.GeoGUIController0 ScriptWarning: MenuMainMenu Transient.MenuMainMenu4 (Function GeoInterface.MenuMainMenu.Timer:003E) Accessed None Log: URL: Adding default option Name=SondeerMeester Log: URL: Adding default option Class=GeoWorld.GeoMale Log: URL: Adding default option team=255 Log: Browse: Index.urt?failed?Name=SondeerMeester?Class=GeoWorld.GeoMale?team=255 Log: Failed; returning to Entry ScriptLog: Team 255 ScriptLog: Login: SondeerMeester ScriptLog: Sondeer class: dialogSondeerComputer_APBerg Log: GeoPlayerController6 got player WindowsViewport0 ScriptLog: =========== PostLogin in GeoGameInfoMenus ======================== ScriptLog: Couldn't spawn player of type GeoWorld.GeoMale at Entry.PlayerStart0 ScriptLog: Clean out do nothing Log: Spawning new actor for Viewport WindowsViewport0 ScriptLog: Team 255 ScriptLog: Login: SondeerMeester ScriptLog: Sondeer class: dialogSondeerComputer_APBerg Log: GeoPlayerController7 got player WindowsViewport0 ScriptLog: =========== PostLogin in GeoGameInfoMenus ======================== ScriptLog: Couldn't spawn player of type GeoWorld.GeoMale at Entry.PlayerStart0 ScriptLog: Clean out do nothing ScriptWarning: MenuMainMenu Transient.MenuMainMenu4 (Function GeoInterface.MenuMainMenu.Timer:003E) Accessed None ScriptLog: Transient.GeoButton40 ScriptLog: GeoButton40 ScriptLog: TExitButton ScriptWarning: GeoPlayerController Entry.GeoPlayerController7 (Function GeoSimulator.GeoPlayerController.BrakeVehicle:0007) Accessed None ScriptWarning: GeoPlayerController Entry.GeoPlayerController7 (Function GeoSimulator.GeoPlayerController.BrakeVehicle:000F) Attempt to assign variable through None ScriptLog: This is window class: GeoInterface.dialogQuitPage ScriptLog: Using language: Language_EN Log: appRequestExit(0) Exit: Preparing to exit. Log: Purging garbage Log: Unbound to Window.dll Log: Unbound to Core.dll Log: Unbound to Engine.dll Log: 18493553397.8ms Unloading: Package Engine Log: 18493553398.1ms Unloading: Package Core Exit: Game engine shut down Log: Unbound to WinDrv.dll Exit: Windows client shut down Log: Unbound to D3DDrv.dll Log: 18493554023.5ms Unloading: Package Packages Log: 18493554023.6ms Unloading: Package Entry Log: (Karma): Terminating Karma for Level. Log: (Karma): Level Karma Terminated. Log: 18493554023.7ms Unloading: Package GeoSimulator Log: Unbound to GUI.dll Log: 18493554024.0ms Unloading: Package GUI Log: 18493554024.2ms Unloading: Package GUIContent Log: Unbound to Vehicles.dll Log: 18493554024.2ms Unloading: Package Vehicles Log: 18493554024.2ms Unloading: Package sondeermeester Log: 18493554024.3ms Unloading: Package Gameplay Log: 18493554024.3ms Unloading: Package GeoFonts Log: 18493554024.3ms Unloading: Package GeoGUI Log: 18493554024.3ms Unloading: Package GeoGUIContent Log: 18493554024.4ms Unloading: Package InGameMenuImagesT Log: 18493554024.4ms Unloading: Package VehiclesA Log: 18493554024.4ms Unloading: Package ArnesEnvironmentT Log: 18493554024.5ms Unloading: Package MaartenWT Log: 18493554024.5ms Unloading: Package NVIDIA_TT_V1 Log: 18493554024.5ms Unloading: Package SondeerMeester2 Log: Unbound to Editor.dll Log: 18493554024.9ms Unloading: Package Editor Log: Unbound to Fire.dll Log: 18493554025.0ms Unloading: Package Fire Log: 18493554025.0ms Unloading: Package GeoDelft Log: 18493554025.0ms Unloading: Package HumanLandscapeSM Log: 18493554025.0ms Unloading: Package HumanLandscapeT Log: 18493554025.8ms Unloading: Package EM_Fonts_T Log: Unbound to ALAudio.dll DevSound: Unregister sound: RuntimeInterfaceSounds.selectDshort Exit: OpenAL Audio subsystem shut down. Log: 18493554307.1ms Unloading: Package GeoWorld Log: 18493554307.2ms Unloading: Package Storm Log: 18493554307.2ms Unloading: Package AnimalA Log: 18493554307.3ms Unloading: Package AnimalsT Log: 18493554307.3ms Unloading: Package EM_Runtime_T Log: 18493554307.3ms Unloading: Package UDN_CharacterModels_K Log: 18493554307.3ms Unloading: Package UDN_CharacterModels_T Log: 18493554307.4ms Unloading: Package MatthijsSM Log: 18493554307.4ms Unloading: Package MatthijsT Log: 18493554307.4ms Unloading: Package NatureT Log: 18493554307.6ms Unloading: Package GeoInterface Log: 18493554307.7ms Unloading: Package Race Log: 18493554307.7ms Unloading: Package GeoGamePlay Log: 18493554307.7ms Unloading: Package GeoGameplayTextures Log: 18493554307.7ms Unloading: Package RuntimeInterfaceSounds Log: 18493554308.9ms Unloading: Package RensHouseStuffSM Log: 18493554309.0ms Unloading: Package RensHouseStuffT Log: 18493554309.0ms Unloading: Package SmitteyTex Log: 18493554309.0ms Unloading: Package MaartenWSM Log: 18493554309.1ms Unloading: Package SmitteyMesh Log: 18493554309.1ms Unloading: Package ArnesEnvironmentSM Log: 18493554309.2ms Unloading: Package SkyBoxT Log: (Karma): Terminating Karma for Level. Log: (Karma): Level Karma Terminated. Log: 18493554316.5ms Unloading: Package Scenario2Landaanwinning Log: 18493554316.6ms Unloading: Package landaanwinning Log: 18493554316.6ms Unloading: Package LandaanwinstT Log: 18493554316.6ms Unloading: Package IJkDikePackSM Log: 18493554316.7ms Unloading: Package Ykdijk Log: (Karma): Ending Karma for game. Log: (Karma): Destroying Geometry Manager. Log: (Karma): Destroying Asset Database. Log: (Karma): Destroying Framework. Log: Garbage: objects: 20775->0; refs: 279456 Exit: Object subsystem successfully closed. Exit: Exiting. Log: Waiting for file streaming thread to finish... Uninitialized: Name subsystem shut down Uninitialized: Memory Allocation Status Uninitialized: Curr Memory 0.120M / 2.117M Uninitialized: Peak Memory 176.106M / 177.996M Uninitialized: Allocs 584 Current / 1749143 Total Uninitialized: Log file closed, 09/16/14 13:18:09