[DefaultPlayer] Name=Demonstrator Class=GeoSimulator.GeoMale team=255 [Engine.Input] Aliases[0]=(Command="Button bFire | Fire",Alias=Fire) Aliases[1]=(Command="Button bAltFire | AltFire",Alias=AltFire) Aliases[2]=(Command="Axis aBaseY Speed=+1200.0",Alias=MoveForward) Aliases[3]=(Command="Axis aBaseY Speed=-1200.0",Alias=MoveBackward) Aliases[4]=(Command="Axis aBaseX Speed=-40.0",Alias=TurnLeft) Aliases[5]=(Command="Axis aBaseX Speed=+40.0",Alias=TurnRight) Aliases[6]=(Command="Axis aStrafe Speed=-1200.0",Alias=StrafeLeft) Aliases[7]=(Command="Axis aStrafe Speed=+1200.0",Alias=StrafeRight) Aliases[8]=(Command="Jump | Axis aUp Speed=+1200.0",Alias=Jump) Aliases[9]=(Command="Button bDuck | Axis aUp Speed=-1200.0",Alias=Duck) Aliases[10]=(Command="Button bLook",Alias=Look) Aliases[11]=(Command="Toggle bLook",Alias=LookToggle) Aliases[12]=(Command="ActivateItem",Alias=InventoryActivate) Aliases[13]=(Command="NextItem",Alias=InventoryNext) Aliases[14]=(Command="PrevItem",Alias=InventoryPrevious) Aliases[15]=(Command="Axis aLookUp Speed=+25.0",Alias=LookUp) Aliases[16]=(Command="Axis aLookUp Speed=-25.0",Alias=LookDown) Aliases[17]=(Command="Button bSnapLevel",Alias=CenterView) Aliases[18]=(Command="Button bRun",Alias=Walking) Aliases[19]=(Command="Button bStrafe",Alias=Strafe) Aliases[20]=(Command="NextWeapon",Alias=NextWeapon) Aliases[21]=(Command="ActivateTranslator",Alias=ActivateTranslator) Aliases[22]=(Command="ActivateHint",Alias=ActivateHint) Aliases[23]=(Command="Button bFreeLook",Alias=FreeLook) Aliases[24]=(Command="ViewClass Pawn",Alias=ViewTeam) Aliases[25]=(Command="Button bTurnToNearest",Alias=TurnToNearest) Aliases[26]=(Command="Button bTurn180",Alias=Turn180) Aliases[27]=(Command="",Alias=None) Aliases[28]=(Command="",Alias=None) Aliases[29]=(Command="",Alias=None) Aliases[30]=(Command="",Alias=None) Aliases[31]=(Command="",Alias=None) Aliases[32]=(Command="",Alias=None) Aliases[33]=(Command="",Alias=None) Aliases[34]=(Command="",Alias=None) Aliases[35]=(Command="",Alias=None) Aliases[36]=(Command="",Alias=None) Aliases[37]=(Command="",Alias=None) Aliases[38]=(Command="",Alias=None) Aliases[39]=(Command="",Alias=None) LeftMouse=TakeAction RightMouse=MakeCall MiddleMouse=Zoom Tab= Enter=Use Shift=Walking Ctrl=Jump Alt=Fire Pause=Pause CapsLock=LookToggle Escape=ShowMenu ;Space=Jump PageDown=LookDown End=CenterView | ACTOR ALIGN SNAPTOFLOOR ALIGN=1 Left=StrafeLeft Up=MoveForward Right=StrafeRight Down=MoveBackward Insert= Delete=LookUp ;0=SwitchWeapon 10 ;1=SwitchWeapon 1 ;2=SwitchWeapon 2 ;3=SwitchWeapon 3 ;4=SwitchWeapon 4 ;5=SwitchWeapon 5 ;6=SwitchWeapon 6 ;7=SwitchWeapon 7 ;8=SwitchWeapon 8 ;9=SwitchWeapon 9 C=Duck ;G=Grab ;L=Taunt wave K=ShowMap M=ShowMap ;O=TurnToNearest ;P=Turn180 S=MoveBackward T=PickUpPhone ;Z=Strafe F1=ShowScores F2=ShowServerInfo ;F3=ShowObjectives F4=ToggleBehindView ;F4=SwitchTeam ;F5=ViewTeam F6=Stat Net ;F7=CycleLoadout ;F8=writetolog F9=shot F10=Gamma + F11=Brightness + F12=Contrast + Equals=GrowHUD Comma=StrafeLeft Minus=ShrinkHUD Period=StrafeRight ;Slash=NextWeapon ;LeftBracket=InventoryPrevious Backslash=ChangeHud ;RightBracket=InventoryNext MouseX=Count bXAxis | Axis aMouseX Speed=6.0 MouseY=Count bYAxis | Axis aMouseY Speed=6.0 MouseW= None= Cancel= Backspace=PlaceMarker Space=TakeAction PageUp= home=CenterView | ACTOR ALIGN SNAPTOFLOOR ALIGN=0 Select= Print= Execute= PrintScrn= Help= A=StrafeLeft B=SeeBriefing D=StrafeRight E=Use ;F=ToggleFlyWalk ;H=Taunt Thrust i=MakeCall j=Taunt Taunt1 ;=Taunt Taunt2 l=Taunt Taunt3 ;Q=WeaponZoom ;R=ForceReload ;U=actor update V=CallForHelp W=MoveForward ;X=ShowBeacons ;Y=TeamTalk ;NumPad0=set playercontroller bZeroRoll False | set playercontroller rotation (pitch=0,yaw=0,roll=16384) ;NumPad1=set playercontroller bZeroRoll False | set playercontroller rotation (pitch=0,yaw=32768,roll=-16384) ;NumPad2=set playercontroller bZeroRoll False | set playercontroller rotation (pitch=0,yaw=16384,roll=32768) ;NumPad3=set playercontroller bZeroRoll False | set playercontroller rotation (pitch=0,yaw=-16384,roll=0) ;NumPad4=set playercontroller bZeroRoll False | set playercontroller rotation (pitch=16384,yaw=0,roll=16384) ;NumPad5=set playercontroller bZeroRoll False | set playercontroller rotation (pitch=-16384,yaw=0,roll=16384) ;NumPad6=set playercontroller bZeroRoll True | set playercontroller rotation (pitch=0,yaw=0,roll=0) NumPad7= NumPad8= NumPad9= GreyStar= Separator= NumPadPeriod=Duck GreySlash= F13= F14= F15= F16= F17= F18= F19= F20= F21= F22= F23= F24= NumLock= ScrollLock= LShift= RShift= LControl= RControl= ;Semicolon=ThrowWeapon Tilde= ;SingleQuote=Strafe Attn= CrSel= ExSel= ErEof= Play= Zoom= NoName= PA1= OemClear= MouseZ= ;MouseWheelDown=PrevSkill ;MouseWheelUp=NextSkill ;Joy1=Fire Joy2=Jump ;Joy3=AltFire Joy4=Duck ;Joy5=NextWeapon ;Joy6=SwitchWeapon 2 ;Joy7=SwitchWeapon 3 ;Joy8=SwitchWeapon 4 ;Joy9=SwitchWeapon 9 ;Joy10=SwitchWeapon 0 ;Joy11=InventoryPrevious ;Joy12=InventoryActivate Joy13=MoveForward Joy14=StrafeRight Joy15=MoveBackward Joy16=StrafeLeft JoyX=Axis aStrafe SpeedBase=32768.0 DeadZone=0.4 JoyY=Axis aBaseY SpeedBase=32768.0 DeadZone=0.4 Invert=-1 JoyZ= JoyR= JoyU= JoyV=Axis aBaseX SpeedBase=2.0 DeadZone=0.4 JoySlider1=Axis aLookUp SpeedBase=2.0 DeadZone=0.4 JoySlider2= [Engine.PlayerController] MidGameMenuClass=GeoInterface.MenuMidGame [Engine.HUD] HudMode=0 Crosshair=1