// // CPT operator / SondeerGame // This source file is (c) by Deltares. // - October 2014 // class WaterSplash extends Emitter; defaultproperties { Begin Object Class=SpriteEmitter Name=SpriteEmitter0 Acceleration=(Z=-400.000000) UseColorScale=True ColorScale(0)=(Color=(B=251,G=207,R=206)) ColorScale(1)=(RelativeTime=0.125000,Color=(B=255,G=255,R=255)) ColorScale(2)=(RelativeTime=0.328571,Color=(B=255,G=255,R=255,A=255)) ColorScale(3)=(RelativeTime=0.771429,Color=(B=252,G=243,R=239,A=255)) ColorScale(4)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255)) FadeOutFactor=(W=0.000000) FadeOut=True MaxParticles=30 RespawnDeadParticles=False AutoReset=True StartLocationOffset=(Z=-50.000000) StartLocationShape=PTLS_Polar StartLocationPolarRange=(X=(Max=20.000000),Y=(Min=16384.000000,Max=32768.000000),Z=(Min=10.000000,Max=10.000000)) UseRotationFrom=PTRS_Actor SpinParticles=True RotationOffset=(Yaw=48059) SpinsPerSecondRange=(X=(Max=0.100000)) StartSpinRange=(X=(Max=1.000000)) UseSizeScale=True UseRegularSizeScale=False SizeScale(0)=(RelativeSize=0.100000) SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.200000) StartSizeRange=(X=(Min=75.000000),Y=(Min=75.000000),Z=(Min=75.000000)) UniformSize=True InitialParticlesPerSecond=1000.000000 AutomaticInitialSpawning=False DrawStyle=PTDS_Brighten Texture=Texture'Storm.Water.StellarFog1aw' BlendBetweenSubdivisions=True UseRandomSubdivision=True InitialTimeRange=(Max=0.300000) LifetimeRange=(Min=1.001000) StartVelocityRange=(Z=(Max=500.000000)) StartVelocityRadialRange=(Max=200.000000) GetVelocityDirectionFrom=PTVD_AddRadial UseVelocityScale=True VelocityScale(0)=(RelativeVelocity=(X=1.000000,Y=1.000000,Z=1.000000)) VelocityScale(1)=(RelativeTime=0.300000,RelativeVelocity=(X=0.100000,Y=0.100000,Z=0.100000)) VelocityScale(2)=(RelativeTime=1.000000) Name="SpriteEmitter0" End Object Emitters(0)=SpriteEmitter'GeoWorld.WaterSplash.SpriteEmitter0' Begin Object Class=SpriteEmitter Name=SpriteEmitter3 Acceleration=(Z=-400.000000) UseColorScale=True ColorScale(0)=(Color=(B=251,G=207,R=206)) ColorScale(1)=(RelativeTime=0.125000,Color=(B=255,G=255,R=255)) ColorScale(2)=(RelativeTime=0.328571,Color=(B=255,G=255,R=255,A=255)) ColorScale(3)=(RelativeTime=0.771429,Color=(B=252,G=243,R=239,A=255)) ColorScale(4)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255)) FadeOutFactor=(W=0.000000) FadeOut=True MaxParticles=30 RespawnDeadParticles=False AutoReset=True StartLocationOffset=(Z=-50.000000) StartLocationShape=PTLS_Polar StartLocationPolarRange=(X=(Max=20.000000),Y=(Min=16384.000000,Max=32768.000000),Z=(Min=10.000000,Max=10.000000)) UseRotationFrom=PTRS_Actor RotationOffset=(Yaw=48059) SpinsPerSecondRange=(X=(Max=0.100000)) StartSpinRange=(X=(Max=1.000000)) UseSizeScale=True UseRegularSizeScale=False SizeScale(0)=(RelativeSize=0.100000) SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.200000) StartSizeRange=(X=(Min=75.000000),Y=(Min=75.000000),Z=(Min=75.000000)) UniformSize=True InitialParticlesPerSecond=1000.000000 AutomaticInitialSpawning=False DrawStyle=PTDS_Brighten Texture=Texture'Storm.Water.SparkCloud_01aw' TextureUSubdivisions=1 TextureVSubdivisions=1 InitialTimeRange=(Max=0.300000) LifetimeRange=(Min=1.001000) StartVelocityRange=(Z=(Max=500.000000)) StartVelocityRadialRange=(Max=200.000000) GetVelocityDirectionFrom=PTVD_AddRadial UseVelocityScale=True VelocityScale(0)=(RelativeVelocity=(X=1.000000,Y=1.000000,Z=1.000000)) VelocityScale(1)=(RelativeTime=0.300000,RelativeVelocity=(X=0.100000,Y=0.100000,Z=0.100000)) VelocityScale(2)=(RelativeTime=1.000000) Name="SpriteEmitter3" End Object Emitters(1)=SpriteEmitter'GeoWorld.WaterSplash.SpriteEmitter3' bLightChanged=True Tag="WaterSplash" DrawScale=10.000000 CullDistance=4000.000000 bUnlit=False bSelected=True }