// // CPT operator / SondeerGame // This source file is (c) by Deltares. // - October 2014 // //============================================================================= // This class allows for a triggered ambient sound that loops, as needed // for example for sounds belonging to failures (bubbles of piping). The // reason this class extends TriggerLight is because TriggeredAmbientSound or // DynamicAmbientSound are not available in this engine, and sounds played with // ScriptedTriggers do not loop. // This class leaves the possibility to also stop the looping sound at a later // stage, this is not implemented yet. // // Date Id Modification // 2007-12-06 Wsl Created this class //============================================================================= class TriggeredLoopingSound extends TriggerLight; defaultproperties { bStatic=false LightBrightness=280 // this controls the sound volume LightType=LT_Steady LightRadius=0 // so the light doesn't show InitialState=TriggerTurnsOn }