// // CPT operator / SondeerGame // This source file is (c) by Deltares. // - October 2014 // /* This is the entire interior of the SondeerWagen which can easily be spawned where needed */ class SondeerWagenInterior_Fugro extends SondeerWagenInterior placeable; //var OfficeObject osondeerbuis1; //var OfficeObject osondeerbuis2; //var OfficeObject odeur; //var OfficeObject opcknoppen; //var OfficeObject opcscherm; //var OfficeObject ostaalborstel; //var OfficeObject osondeertoren; //var OfficeObject okoffiebrief; //var OfficeObject ocomputer; function PostBeginPlay() { SpawnInteriorActors(); } /* function Stempelen() { local rotator rrot; /// Reset object positions: rrot = self.Rotation; rrot.pitch = 0; rrot.roll = 0; self.SetRotation(rrot); vpos = self.Location; vpos.z += 128; self.SetLocation(vpos); odeur.SetRotation(rrot); opcknoppen.SetRotation(rrot); opcscherm.SetRotation(rrot); ostaalborstel.SetRotation(rrot); osondeertoren.SetRotation(rrot); okoffiebrief.SetRotation(rrot); osondeerbuis1.SetRotation(rrot); osondeerbuis2.SetRotation(rrot); odeur.SetLocation(vpos); opcknoppen.SetLocation(vpos); opcscherm.SetLocation(vpos); ostaalborstel.SetLocation(vpos); osondeertoren.SetLocation(vpos); okoffiebrief.SetLocation(vpos); osondeerbuis1.SetLocation(vpos); osondeerbuis2.SetLocation(vpos); } */ /// Spawn our interior actors /// Tags are used in "MouseItemInteraction.uc", which opens all the dialogs as well. function SpawnInteriorActors() { local GeoPlayerController GeoPC; local PlayerController P; local bool brokenconusleft; //local vector loc; // osondeerbuis1 = Spawn(class'OfficeObject', self,'sondeerstang', Location, Rotation); odeur = Spawn(class'OfficeObject', self, 'sondeerdeur',Location,Rotation); odeur.bMouseEnabled = false; opcknoppen = Spawn(class'OfficeObject', self, 'stempelen',Location,Rotation); opcscherm = Spawn(class'OfficeObject', self, 'sondeercomputer' ,Location,Rotation); ostaalborstel = Spawn(class'OfficeObject', self, 'borstel',Location,Rotation); // ocomputer = Spawn(class'OfficeObject', self,,',Rotation); osondeertoren = Spawn(class'OfficeObject', self, 'sondeertoren',Location,Rotation); okoffiebrief = Spawn(class'OfficeObject', self, 'koffiebrief',Location,Rotation); oontluchten = Spawn(class'OfficeObject', self, 'ontluchten',Location,Rotation); foreach AllActors(class'PlayerController', P) { if(P.IsA('GeoPlayerController')) { GeoPC = GeoPlayerController(P); } GeoPC.bCableBroken = Rand(2) == 1; } if (GeoPC.bCableBroken) { ocable = Spawn(class'OfficeObject', self, 'cablebroken',Location,Rotation); ocable.SetStaticMesh( StaticMesh'SondeerMeester2.interior_fugro.Fugro_binnenkant_auto_kabel_gebroken' ); } else { ocable = Spawn(class'OfficeObject', self, 'cable',Location,Rotation); ocable.SetStaticMesh( StaticMesh'SondeerMeester2.interior_fugro.Fugro_binnenkant_auto_kabel' ); ocable.bMouseEnabled = false; } odeur.SetStaticMesh( StaticMesh'SondeerMeester2.interior.binnenkant_auto_deur' ); opcknoppen.SetStaticMesh( StaticMesh'SondeerMeester2.interior_fugro.Fugro_binnenkant_auto_pcknoppen' ); opcscherm.SetStaticMesh( StaticMesh'SondeerMeester2.interior_fugro.Fugro_binnenkant_auto_pcscherm' ); ostaalborstel.SetStaticMesh( StaticMesh'SondeerMeester2.interior_fugro.Fugro_binnenkant_auto_staalborstel' ); osondeertoren.SetStaticMesh( StaticMesh'SondeerMeester2.interior.binnenkant_auto_sondeertoren' ); okoffiebrief.SetStaticMesh( StaticMesh'SondeerMeester2.interior.binnenkant_auto_koffiebrief' ); oontluchten.SetStaticMesh( StaticMesh'SondeerMeester2.interior_fugro.Fugro_binnenkant_auto_ontluchting' ); brokenconusleft = (Rand(2) == 1); osondeerbuis1 = Spawn(class'OfficeObject_PickupSondeerConus', self,'pickupconus1', Location, Rotation); OfficeObject_PickupSondeerConus(osondeerbuis1).SetOldConus(true, brokenconusleft); osondeerbuis2 = Spawn(class'OfficeObject_PickupSondeerConus', self,'pickupconus2', Location, Rotation); OfficeObject_PickupSondeerConus(osondeerbuis2).SetOldConus(false, brokenconusleft); oopdrachtbon = Spawn(class'OfficeObject', self, 'opdrachtboninterior',Location,Rotation); oopdrachtbon.SetStaticMesh( StaticMesh'SondeerMeester2.interior.binnenkant_auto_opdrachtbon' ); /// In this class we only toggle between Deltares or AP: oCabine = Spawn(class'OfficeObject', self, 'cabine',Location,Rotation); oCabine.SetStaticMesh( StaticMesh'SondeerMeester2.interior_fugro.binnenkant_auto_cabine_fugro' ); oCabine.bMouseEnabled = false; } event Destroyed() { Super.Destroyed(); DestroyInteriorActors(); } function DestroyInteriorActors() { osondeerbuis1.destroy(); osondeerbuis2.destroy(); opcknoppen.destroy(); opcscherm.destroy(); ostaalborstel.destroy(); osondeertoren.destroy(); okoffiebrief.destroy(); odeur.destroy(); oontluchten.destroy(); //ocomputer.destroy(); oopdrachtbon.destroy(); oCabine.destroy(); } defaultproperties { StaticMesh=StaticMesh'SondeerMeester2.interior_fugro.fugro_binnenkant_auto' DrawType=DT_StaticMesh bBlockActors = true; bBlockPlayers = true; bBlockKarma = true; bCollideActors = true; }