-- file: example.lua ---- importing ---- if string.sub(_VERSION,1,7)=='Lua 5.0' then -- lua5.0 doesnt have a nice way to do this lib=loadlib('example.dll','luaopen_example') or loadlib('example.so','luaopen_example') assert(lib)() else -- lua 5.1 does require('example') end -- throw a lot of exceptions: -- you must catch exceptions using pcall and then checking the result t = example.Test() print "calling t:unknown()" ok,res=pcall(function() t:unknown() end) if ok then print " that worked! Funny" else print(" call failed with error:",res) end print "calling t:simple()" ok,res=pcall(function() t:simple() end) if ok then print " that worked! Funny" else print(" call failed with error:",res) end print "calling t:message()" ok,res=pcall(function() t:message() end) if ok then print " that worked! Funny" else print(" call failed with error:",res) end print "calling t:hosed()" ok,res=pcall(function() t:hosed() end) if ok then print " that worked! Funny" else print(" call failed with error:",res.code,res.msg) end -- this is a rather strange way to perform the multiple catch of exceptions print "calling t:mutli()" for i=1,3 do ok,res=pcall(function() t:multi(i) end) if ok then print " that worked! Funny" else if swig_type(res)=="Exc *" then print(" call failed with Exc exception:",res.code,res.msg) else print(" call failed with error:",res) end end end -- this is a bit crazy, but it shows obtaining of the stacktrace function a() b() end function b() t:message() end print [[ Now let's call function a() which calls b() which calls into C++ which will throw an exception!]] ok,res=pcall(a) if ok then print " that worked! Funny" else print(" call failed with error:",res) end print "Now let's do the same using xpcall(a,debug.traceback)" ok,res=xpcall(a,debug.traceback) if ok then print " that worked! Funny" else print(" call failed with error:",res) end print "As you can see, the xpcall gives a nice stacktrace to work with" ok,res=pcall(a) print(ok,res) ok,res=xpcall(a,debug.traceback) print(ok,res)