/* File : example.i */ %module example /* in this file there are two sorting functions and three different ways to wrap them. See the lua code for how they are called */ %include // array helpers // this declares a batch of function for manipulating C integer arrays %array_functions(int,int) // this adds some lua code directly into the module // warning: you need the example. prefix if you want it added into the module // admittedly this code is a bit tedious, but its a one off effort %luacode { function example.sort_int2(t) -- local len=table.maxn(t) -- the len - maxn deprecated in 5.3 local len=0; for _ in pairs(t) do len=len+1 end local arr=example.new_int(len) for i=1,len do example.int_setitem(arr,i-1,t[i]) -- note: C index is one less then lua index end example.sort_int(arr,len) -- call the fn -- copy back for i=1,len do t[i]=example.int_getitem(arr,i-1) -- note: C index is one less then lua index end example.delete_int(arr) -- must delete it end } // this way uses the SWIG-Lua typemaps to do the conversion for us // the %apply command states to apply this wherever the argument signature matches %include %apply (double *INOUT,int) {(double* arr,int len)}; %inline %{ extern void sort_int(int* arr, int len); extern void sort_double(double* arr, int len); %}