namespace std { /** * @brief The "standard" allocator, as per [20.4]. * * The private _Alloc is "SGI" style. (See comments at the top * of stl_alloc.h.) * * The underlying allocator behaves as follows. * - __default_alloc_template is used via two typedefs * - "__single_client_alloc" typedef does no locking for threads * - "__alloc" typedef is threadsafe via the locks * - __new_alloc is used for memory requests * * (See @link Allocators allocators info @endlink for more.) */ template class allocator { public: typedef size_t size_type; typedef ptrdiff_t difference_type; typedef _Tp* pointer; typedef const _Tp* const_pointer; typedef _Tp& reference; typedef const _Tp& const_reference; typedef _Tp value_type; template struct rebind; allocator() throw(); allocator(const allocator&) throw(); template allocator(const allocator<_Tp1>&) throw(); ~allocator() throw(); pointer address(reference __x) const; const_pointer address(const_reference __x) const; // NB: __n is permitted to be 0. The C++ standard says nothing // about what the return value is when __n == 0. _Tp* allocate(size_type __n, const void* = 0); // __p is not permitted to be a null pointer. void deallocate(pointer __p, size_type __n); size_type max_size() const throw(); void construct(pointer __p, const _Tp& __val); void destroy(pointer __p); }; template<> class allocator { public: typedef size_t size_type; typedef ptrdiff_t difference_type; typedef void* pointer; typedef const void* const_pointer; typedef void value_type; template struct rebind; }; } // namespace std